public static void EventSink_QuestGumpRequest(QuestGumpRequestArgs e) { Mobile from = e.Mobile; from.CloseGump(typeof(StatsGump)); from.SendGump(new StatsGump(from, 0)); }
public static void EventSink_QuestGumpRequest(QuestGumpRequestArgs args) { if (!Enabled || !(args.Mobile is PlayerMobile pm)) { return; } pm.SendGump(new QuestLogGump(pm)); }
public static void EventSink_QuestGumpRequest(QuestGumpRequestArgs args) { PlayerMobile pm = args.Mobile as PlayerMobile; if (!Enabled || pm == null) { return; } pm.SendGump(new QuestLogGump(pm)); }
public static void QuestButton(QuestGumpRequestArgs e) { if (e == null || e.Mobile == null) return; Mobile from = e.Mobile; from.CloseGump(typeof(QuestLogGump)); // bring up the quest status gump from.SendGump(new QuestLogGump(from)); // bring up the normal quest objectives gump //NormalQuestButton(from as PlayerMobile); }
public static void EventSink_QuestGumpRequest(QuestGumpRequestArgs e) { Mobile mob = e.Mobile; if (!mob.HasGump(typeof(QuiGump))) { mob.SendGump(new QuiGump(mob)); } else { mob.CloseGump(typeof(QuiGump)); mob.SendGump(new QuiGump(mob)); } }
private static void EventSink_QuestGumpRequest(QuestGumpRequestArgs args) { PlayerMobile pm = args.Mobile as PlayerMobile; if (pm == null) { return; } QuestSystem qs = pm.Quest; if (qs != null) { qs.ShowQuestLog(); } }
public void InvokeQuestGumpRequest( QuestGumpRequestArgs e ) { if ( QuestGumpRequest != null ) QuestGumpRequest( e ); }
public static void EventSink_QuestGumpRequest( QuestGumpRequestArgs args ) { PlayerMobile pm = args.Mobile as PlayerMobile; if ( !Enabled || pm == null ) return; pm.SendGump( new QuestLogGump( pm ) ); }