public void TestQuery() { IQueryConnection conn = new QueryConnection(); conn.Host = "192.168.100.241"; conn.Port = 27015; conn.Connect(); var info = conn.GetInfo(); //var players = conn.GetPlayers(); //var rules = conn.GetRules(); //conn.Disconnect(); Console.WriteLine(info.ToString()); }
public List <GameServer> GetServers() { List <GameServer> servers = new List <GameServer>(); foreach (var server in Servers) { IQueryConnection query = new QueryConnection(); query.Host = server.IP; query.Port = server.QueryPort; query.Connect(); var info = query.GetInfo(); server.Status = new GameServerStatus(info.Name, info.Players, info.MaxPlayers, info.Map, info.HasPort ? info.Port.Value : default(int)); servers.Add(server); } return(servers); }
static void Main(string[] args) { IQueryConnection conn = new QueryConnection(); conn.Host = "127.0.0.1"; conn.Port = 27015; conn.Connect(); var info = conn.GetInfo(); Console.WriteLine($"Server info: {info.ToString()}"); var players = conn.GetPlayers(); Console.WriteLine($"Current players: {string.Join("; ", players.Players.Select(p => p.Name))}"); var rules = conn.GetRules(); Console.WriteLine($"Rules: {string.Join("; ", rules.Rules.Select(r => $"{r.Key}: {r.Value}"))}"); }