private static QueenBitBoard ComputeBlackQueen(QueenBitBoard inputQueenBB, BitBoard blackPieces, BitBoard allPieces) { QueenBitBoard result = new QueenBitBoard(ChessPieceColors.Black); result.Bits = Magic.getMagicMoves(inputQueenBB.Bits, allPieces.Bits, true); result.Bits |= Magic.getMagicMoves(inputQueenBB.Bits, allPieces.Bits, false); result.Bits &= ~blackPieces.Bits; return(result); }
public void Initialize_IsBlackCorrectPlaced_Equal() { BoardSquare correctPlacement = BoardSquare.D8; QueenBitBoard board = new QueenBitBoard(ChessPieceColors.Black); board.Initialize(null); Assert.Equal(correctPlacement, board.Bits); }
public static List <QueenBitBoard> QueenBitBoardResults(ChessBoard inputChessBoard, ChessPieceColors color, BitBoard blackPieces, BitBoard whitePieces, BitBoard allPieces) { List <QueenBitBoard> result = new List <QueenBitBoard>(); List <Tuple <QueenBitBoard, QueenBitBoard> > legalQueenMoves = new List <Tuple <QueenBitBoard, QueenBitBoard> >(); List <QueenBitBoard> sepQueensInput = new List <QueenBitBoard>(); List <QueenBitBoard> sepQueensOutput = new List <QueenBitBoard>(); if (color == ChessPieceColors.White) { sepQueensInput = ColoredBitBoard.SplitBitBoard(inputChessBoard.WhiteQueen).ToList(); foreach (QueenBitBoard sepQueenBB in sepQueensInput) { legalQueenMoves.Add(new Tuple <QueenBitBoard, QueenBitBoard>(sepQueenBB, ComputeWhiteQueen(sepQueenBB, whitePieces, allPieces))); } for (int i = 0; i < legalQueenMoves.Count; i++) { sepQueensOutput = ColoredBitBoard.SplitBitBoard(legalQueenMoves[i].Item2).ToList(); foreach (QueenBitBoard sepQueenOutBB in sepQueensOutput) { QueenBitBoard boardResult = new QueenBitBoard(color); boardResult.Bits = (inputChessBoard.WhiteQueen.Bits ^ legalQueenMoves[i].Item1.Bits) | sepQueenOutBB.Bits; result.Add(boardResult); } } } else { sepQueensInput = ColoredBitBoard.SplitBitBoard(inputChessBoard.BlackQueen).ToList(); foreach (QueenBitBoard sepQueenBB in sepQueensInput) { legalQueenMoves.Add(new Tuple <QueenBitBoard, QueenBitBoard>(sepQueenBB, ComputeBlackQueen(sepQueenBB, blackPieces, allPieces))); } for (int i = 0; i < legalQueenMoves.Count; i++) { sepQueensOutput = ColoredBitBoard.SplitBitBoard(legalQueenMoves[i].Item2).ToList(); foreach (QueenBitBoard sepQueenOutBB in sepQueensOutput) { QueenBitBoard boardResult = new QueenBitBoard(color); boardResult.Bits = (inputChessBoard.BlackQueen.Bits ^ legalQueenMoves[i].Item1.Bits) | sepQueenOutBB.Bits; result.Add(boardResult); } } } return(result); }
public static QueenBitBoard ComputeBlackQueen_Test(QueenBitBoard inputQueenBB, BitBoard blackPieces, BitBoard allPieces) { return(ComputeBlackQueen(inputQueenBB, blackPieces, allPieces)); }
public static QueenBitBoard ComputeWhiteQueen_Test(QueenBitBoard inputQueenBB, BitBoard whitePieces, BitBoard allPieces) { return(ComputeWhiteQueen(inputQueenBB, whitePieces, allPieces)); }
private static void sacrificeQueenDebugStuffSomethingTestMethod() { //Winboard winboard = new Winboard(); ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A4 | BoardSquare.C2 | BoardSquare.D3 | BoardSquare.E4 | BoardSquare.F2 | BoardSquare.G2; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = BoardSquare.E2 | BoardSquare.H4; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.E1; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.B1 | BoardSquare.H1; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.D2; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = BoardSquare.D1; //Black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C5 | BoardSquare.E5 | BoardSquare.H5; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.A8 | BoardSquare.H7; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.C8 | BoardSquare.F8; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = BoardSquare.B4; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.F7; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = BoardSquare.B8; //RookBitBoard badMove = new RookBitBoard( ChessPieceColors.Black ); //badMove.Bits = BoardSquare.B8; lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(rookBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(kingBlack); lolBoard.Update(knightBlack); List <ColoredBitBoard> legalMoves = new List <ColoredBitBoard>(); legalMoves = MoveGen.GenerateLegalMoves(lolBoard, ChessPieceColors.Black); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.Black, MoveGen.GenerateLegalMoves, Eval.EvaluateState); Console.Write(legalMoves.ToString() + bestMove.ToString()); }
private static void blackqueensidecastle() { //Winboard winboard = new Winboard(); ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A2 | BoardSquare.B2 | BoardSquare.C2 | BoardSquare.D2 | BoardSquare.E4 | BoardSquare.H3; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = BoardSquare.C1; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.D3; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.A1 | BoardSquare.H1; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.D2; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = BoardSquare.D1; //Black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C7 | BoardSquare.C6 | BoardSquare.F7 | BoardSquare.G7 | BoardSquare.H7; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.A8 | BoardSquare.H8; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.F5 | BoardSquare.H4; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = BoardSquare.F2; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.E8; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = BoardSquare.H6; //RookBitBoard badMove = new RookBitBoard( ChessPieceColors.Black ); //badMove.Bits = BoardSquare.B8; lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(rookBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(kingBlack); lolBoard.Update(knightBlack); KingBitBoard test = new KingBitBoard(ChessPieceColors.Black); test.Bits = BoardSquare.C8; lolBoard.Update(test); List <ColoredBitBoard> legalMoves = new List <ColoredBitBoard>(); legalMoves = MoveGen.GenerateLegalMoves(lolBoard, ChessPieceColors.Black); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.White, MoveGen.GenerateLegalMoves, Eval.EvaluateState); Console.Write(legalMoves.ToString() + bestMove.ToString()); }
private static void anotherIllegalMoveFromMovegen() { //Winboard winboard = new Winboard(); ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A3 | BoardSquare.C3 | BoardSquare.C4 | BoardSquare.F4 | BoardSquare.G4 | BoardSquare.H3; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = 0; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.C2; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.A1 | BoardSquare.E2; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.B1; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = 0; //Black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C6 | BoardSquare.E7 | BoardSquare.F7 | BoardSquare.G7 | BoardSquare.H7; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.D8 | BoardSquare.H8; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.F8; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = BoardSquare.D1; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.C8; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = 0; //RookBitBoard badMove = new RookBitBoard( ChessPieceColors.Black ); //badMove.Bits = BoardSquare.B8; lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(rookBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(kingBlack); lolBoard.Update(knightBlack); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.White, MoveGen.GenerateLegalMoves, Eval.EvaluateState); }
private static void f3d5failmove() { //Winboard winboard = new Winboard(); ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A3 | BoardSquare.B3 | BoardSquare.C3 | BoardSquare.D3 | BoardSquare.H4; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = BoardSquare.C1; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.F2; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.A1 | BoardSquare.H1; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.B1 | BoardSquare.G1; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = BoardSquare.F3; //Black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C5 | BoardSquare.D7 | BoardSquare.G7 | BoardSquare.G4 | BoardSquare.H7; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.A8 | BoardSquare.F8; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.C8 | BoardSquare.D6; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = BoardSquare.G6; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.G8; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = BoardSquare.D5; //RookBitBoard badMove = new RookBitBoard( ChessPieceColors.Black ); //badMove.Bits = BoardSquare.B8; lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(rookBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(kingBlack); lolBoard.Update(knightBlack); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.White, MoveGen.GenerateLegalMoves, Eval.EvaluateState); }
private static void anotherBlackQueenSideCastleFail() { ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A2 | BoardSquare.C3 | BoardSquare.E3 | BoardSquare.H3; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = 0; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.A1; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.B1; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = BoardSquare.E2; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.D2; //black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C5 | BoardSquare.F7 | BoardSquare.G7 | BoardSquare.H5; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.E4 | BoardSquare.F8; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.A8 | BoardSquare.H8; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = BoardSquare.F4; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = BoardSquare.H3; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.C8; //Update lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(rookBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(kingBlack); lolBoard.Update(knightBlack); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.White, MoveGen.GenerateLegalMoves, Eval.EvaluateState); }
private static void KingSideCastlingFAIL() { ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A4 | BoardSquare.B4 | BoardSquare.C2 | BoardSquare.F4 | BoardSquare.H5; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = BoardSquare.E3; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.C1 | BoardSquare.H1; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.G1; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = 0; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.F2; //black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.E7 | BoardSquare.E4 | BoardSquare.G4 | BoardSquare.G5 | BoardSquare.H7; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.C3 | BoardSquare.C4; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.A8 | BoardSquare.H8; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = BoardSquare.D4; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = 0; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.G8; //Update lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(knightBlack); lolBoard.Update(kingBlack); List <ColoredBitBoard> legalMoves = new List <ColoredBitBoard>(); legalMoves = MoveGen.GenerateLegalMoves(lolBoard, ChessPieceColors.White); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.White, MoveGen.GenerateLegalMoves, Eval.EvaluateState); }
public void Undo_BlackKingLeft_Equal() { ChessBoard testBoard = new ChessBoard(); testBoard.InitializeGame(); PawnBitBoard move1 = new PawnBitBoard(ChessPieceColors.White); move1.Bits = (testBoard.WhitePawn.Bits ^ BoardSquare.H2) | BoardSquare.H3; PawnBitBoard move2 = new PawnBitBoard(ChessPieceColors.Black); move2.Bits = (testBoard.BlackPawn.Bits ^ BoardSquare.C7) | BoardSquare.C6; PawnBitBoard move3 = new PawnBitBoard(ChessPieceColors.White); move3.Bits = (move1.Bits ^ BoardSquare.H3) | BoardSquare.H4; QueenBitBoard move4 = new QueenBitBoard(ChessPieceColors.Black); move4.Bits = (testBoard.BlackQueen.Bits ^ BoardSquare.D8) | BoardSquare.C7; PawnBitBoard move5 = new PawnBitBoard(ChessPieceColors.White); move5.Bits = (move3.Bits ^ BoardSquare.H4) | BoardSquare.H5; KingBitBoard move6 = new KingBitBoard(ChessPieceColors.Black); move6.Bits = (testBoard.BlackKing.Bits ^ BoardSquare.E8) | BoardSquare.D8; PawnBitBoard move7 = new PawnBitBoard(ChessPieceColors.White); move7.Bits = (move5.Bits ^ BoardSquare.H5) | BoardSquare.H6; PawnBitBoard move8 = new PawnBitBoard(ChessPieceColors.Black); move8.Bits = (move2.Bits ^ BoardSquare.B7) | BoardSquare.B6; PawnBitBoard move9 = new PawnBitBoard(ChessPieceColors.White); move9.Bits = (move7.Bits ^ BoardSquare.G2) | BoardSquare.G3; BishopBitBoard move10 = new BishopBitBoard(ChessPieceColors.Black); move10.Bits = (testBoard.BlackBishop.Bits ^ BoardSquare.C8) | BoardSquare.B7; PawnBitBoard move11 = new PawnBitBoard(ChessPieceColors.White); move11.Bits = (move9.Bits ^ BoardSquare.G3) | BoardSquare.G4; KingBitBoard move12 = new KingBitBoard(ChessPieceColors.Black); move12.Bits = (move6.Bits ^ BoardSquare.D8) | BoardSquare.C8; ulong expectedHash = testBoard.BoardHash.Key; testBoard.Update(move1); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move1); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move2); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move2); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move3); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move3); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move4); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move4); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move5); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move5); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move6); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move6); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move7); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move7); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move8); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move8); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move9); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move9); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move10); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move10); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move11); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move11); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move12); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); }
public void Undo_WhiteKingQueenSideCastling_Equal() { ChessBoard testBoard = new ChessBoard(); testBoard.InitializeGame(); KnightBitBoard move1 = new KnightBitBoard(ChessPieceColors.White); move1.Bits = (testBoard.WhiteKnight.Bits ^ BoardSquare.B1) | BoardSquare.C3; PawnBitBoard move2 = new PawnBitBoard(ChessPieceColors.Black); move2.Bits = (testBoard.BlackPawn.Bits ^ BoardSquare.H7) | BoardSquare.H6; PawnBitBoard move3 = new PawnBitBoard(ChessPieceColors.White); move3.Bits = (testBoard.WhitePawn.Bits ^ BoardSquare.B2) | BoardSquare.B3; PawnBitBoard move4 = new PawnBitBoard(ChessPieceColors.Black); move4.Bits = (move2.Bits ^ BoardSquare.H6) | BoardSquare.H5; BishopBitBoard move5 = new BishopBitBoard(ChessPieceColors.White); move5.Bits = (testBoard.WhiteBishop.Bits ^ BoardSquare.C1) | BoardSquare.A3; PawnBitBoard move6 = new PawnBitBoard(ChessPieceColors.Black); move6.Bits = (move4.Bits ^ BoardSquare.H5) | BoardSquare.H4; QueenBitBoard move7 = new QueenBitBoard(ChessPieceColors.White); move7.Bits = (testBoard.WhiteQueen.Bits ^ BoardSquare.D1) | BoardSquare.B1; PawnBitBoard move8 = new PawnBitBoard(ChessPieceColors.Black); move8.Bits = (move6.Bits ^ BoardSquare.H4) | BoardSquare.H3; QueenBitBoard move9 = new QueenBitBoard(ChessPieceColors.White); move9.Bits = (move7.Bits ^ BoardSquare.B1) | BoardSquare.B2; PawnBitBoard move10 = new PawnBitBoard(ChessPieceColors.Black); move10.Bits = (move8.Bits ^ BoardSquare.G7) | BoardSquare.G5; KingBitBoard move11 = new KingBitBoard(ChessPieceColors.White); move11.Bits = (testBoard.WhiteKing.Bits ^ BoardSquare.E1) | BoardSquare.C1; ulong expectedHash = testBoard.BoardHash.Key; testBoard.Update(move1); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move1); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move2); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move2); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move3); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move3); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move4); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move4); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move5); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move5); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move6); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move6); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move7); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move7); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move8); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move8); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move9); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move9); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move10); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move10); expectedHash = testBoard.BoardHash.Key; expectedHash = testBoard.BoardHash.Key; testBoard.Update(move11); testBoard.Undo(); ulong testHash = testBoard.BoardHash.Key; Assert.Equal(expectedHash, testHash); }