//------------------------------------------------------------------------- public override void update(float elapsed_tm) { if (LogicScene != null) { LogicScene.update(elapsed_tm); } // 更新座位上所有玩家 foreach (var i in AllSeat) { if (i.et_playermirror != null) { i.et_playermirror.update(elapsed_tm); } } while (QueAoIEvent.Count > 0) { var ev_aoi = QueAoIEvent.Dequeue(); DesktopNotify desktop_notify; desktop_notify.id = DesktopNotifyId.PlayerSceneAoIUpdate; desktop_notify.data = EbTool.protobufSerialize <_tAoIEvent>(ev_aoi); StreamData sd = new StreamData(); sd.event_id = StreamEventId.DesktopStreamEvent; sd.param1 = desktop_notify; var grain_desktop = Entity.getUserData <GrainCellDesktop>(); grain_desktop.AsyncStream.OnNextAsync(sd); } }
//------------------------------------------------------------------------- public void logicScene2RenderAll(List <string> vec_param) { _tAoIEvent aoi_ev; aoi_ev.id = _eAoIEvent.SceneBroadcast; aoi_ev.vec_param = vec_param; QueAoIEvent.Enqueue(aoi_ev); }