Esempio n. 1
0
    public override void FixedUpdate()
    {
        float time = Time.deltaTime * 50;

        if (Input.GetKey(OpenTK.Input.Key.Left))
        {
            angle.Y -= time;
        }
        if (Input.GetKey(OpenTK.Input.Key.Right))
        {
            angle.Y += time;
        }
        if (Input.GetKey(OpenTK.Input.Key.Up))
        {
            angle.X += time;
        }
        if (Input.GetKey(OpenTK.Input.Key.Down))
        {
            angle.X -= time;
        }
        if (Input.GetKey(OpenTK.Input.Key.Z))
        {
            angle.Z -= time;
        }
        if (Input.GetKey(OpenTK.Input.Key.X))
        {
            angle.Z += time;
        }

        transform.rotation = Quaternion.Slerp(transform.rotation, QuaternionHelper.LookRotation(PlayerShipControl.This.transform.forward, PlayerShipControl.This.transform.up), Time.fixedDeltaTime * 10);
        Vector3 targetPos = PlayerShipControl.This.transform.position;

        targetPos         -= PlayerShipControl.This.transform.forward * 16;
        targetPos         += PlayerShipControl.This.transform.up * 5;
        targetPos         += PlayerShipControl.This.transform.right * PlayerShipControl.This.angVelocity.Y * 25;
        transform.position = targetPos;
    }
Esempio n. 2
0
    public void LookAt(Vector3 pos, Vector3 up)
    {
        Vector3 dir = (pos - position).Normalized() * 100;

        rotation = QuaternionHelper.LookRotation(dir, up);
    }