/// <summary> /// 开始桌面共享、远程协助(发送图片) /// </summary> /// <param name="userName"></param> /// <param name="isHelp"></param> /// <param name="qualityLevel"></param> /// <param name="fps"></param> public void StartSendCapture(string remote, bool isHelp = true, QualityLevelEnum qualityLevel = QualityLevelEnum.Normal, int fps = 1) { _isHelp = isHelp; _qualityLevel = qualityLevel; _fps = fps; _isStartCapture = true; _mCleint.ConnectAsync(); _remote = "wenlirdp_" + remote; while (!_mCleint.IsConnected) { Thread.Sleep(10); } this.SendRequest(); }
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e) { switch (comboBox1.SelectedItem.ToString()) { case "高等质量": _qualityLevel = QualityLevelEnum.High; break; case "中等质量": _qualityLevel = QualityLevelEnum.Normal; break; case "低等质量": _qualityLevel = QualityLevelEnum.Low; break; default: _qualityLevel = QualityLevelEnum.Normal; break; } }
/// <summary> /// 开始桌面共享、远程协助(发送图片) /// </summary> /// <param name="userName"></param> /// <param name="isHelp"></param> /// <param name="qualityLevel"></param> /// <param name="fps"></param> public void StartSendCapture(string remote, string username, bool isHelp = true, QualityLevelEnum qualityLevel = QualityLevelEnum.Normal, int fps = 1) { //_isHelp = isHelp; //_qualityLevel = qualityLevel; //_fps = fps; // _isStartCapture = true; //_mClient.ConnectAsync(); // Remote = remote; //while (!_mClient.IsConnected) //{ // Thread.Sleep(10); //} //this._isConnected = true; this.SendRequest(username); }
public Water(Vector3 position, float size, QualityLevelEnum quality) { this.qualityLevel = quality; squareMesh = new SquareMesh(size, 1, 1, 1.0f); this.Mesh = squareMesh; this.RotateXAngle = (float)Math.PI / 2; this.Position = position; if (quality != QualityLevelEnum.Low) { Vector3 point1 = new Vector3(-1, 0f, 1); Vector3 point2 = new Vector3(1, 0f, 1); Vector3 point3 = new Vector3(-1, 0f, -1); Plane plane = Plane.FromPoints(point1, point2, point3); // reflection //reflectionTexture = new TextureBase(256, 256); reflectionClipPlane = plane; // refraction plane = Plane.FromPoints(point1, point2, point3); plane.C *= -1; refractionClipPlane = plane; waterNormalTexture = new TextureBase("waterbump.dds"); // initialize shader waterShader = new ShaderBase("water", "watereffects.fx"); waterShader.SetVariable("xWorld", ShaderBase.ShaderParameters.World); waterShader.SetVariable("xView", ShaderBase.ShaderParameters.View); waterShader.SetVariable("xReflectionView", ShaderBase.ShaderParameters.Reflection); waterShader.SetVariable("xProjection", ShaderBase.ShaderParameters.Projection); //waterShader.SetVariable("xReflectionMap", reflectionTexture); //waterShader.SetVariable("xRefractionMap", refractionTexture); waterShader.SetVariable("xDrawMode", reflectionRefractionRatio); waterShader.SetVariable("fresnelMode", fresnelMode); waterShader.SetVariable("xdullBlendFactor", 0.2f); waterShader.SetVariable("xEnableTextureBlending", 0); waterShader.SetVariable("xWaterBumpMap", waterNormalTexture); waterShader.SetVariable("xWaterPos", new Vector3(position.X, position.Z, position.Y)); // parameteres for the wave waterShader.SetVariable("WaveLength", 0.1f); waterShader.SetVariable("WaveHeight", 0.4f); waterShader.SetVariable("SunPosition", new Vector3(1.0f, 1.0f, 1.0f)); //waterShader.SetVariable("xCamPos", Framework.Instance.CurrentCamera.LookFrom); //waterShader.SetVariable("xTime", totalTime); waterShader.SetVariable("xWindForce", 20.0f); waterShader.SetVariable("xWindDirection", Matrix.RotationY(1.0f)); //specular reflection parameters waterShader.SetVariable("specPower", 364); waterShader.SetVariable("specPerturb", 4); waterShader.SetTechnique("Water"); CreateShaderResources(Framework.Instance.Device); this.Shader = waterShader; } else // low quality { squareMesh.Texture = new TextureBase("water.jpg"); } Framework.Instance.DeviceReset += new Bonsai.Core.EventArgs.DeviceEventHandler(Instance_DeviceReset); Framework.Instance.DeviceLost += new EventHandler(Instance_DeviceLost); }