Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        //QuPlaySimtools.QuSimtools_SendTelemetry(
        //    Random.RandomRange(-180, 180),
        //    Random.RandomRange(-180, 180),
        //    Random.RandomRange(-180, 180),
        //    Random.RandomRange(-180, 180),
        //    Random.RandomRange(-180, 180),
        //    Random.RandomRange(-180, 180),
        //    Random.RandomRange(-180, 180),
        //    Random.RandomRange(-180, 180),
        //    Random.RandomRange(-180, 180));

        Debug.Log(string.Format("Sending Telemetry data : {0} : {1} : {2}", sliderRoll.value, sliderPitch.value, sliderYaw.value));
        QuPlaySimtools.QuSimtools_SendTelemetry(
            sliderRoll.value,
            sliderPitch.value,
            sliderYaw.value,
            0f,
            0f,
            0f,
            Random.RandomRange(-180, 180),
            Random.RandomRange(-180, 180),
            Random.RandomRange(-180, 180));
    }
Esempio n. 2
0
 // Update is called once per frame
 void Update()
 {
     QuPlaySimtools.QuSimtools_SendTelemetry(
         Random.RandomRange(-180, 180),
         Random.RandomRange(-180, 180),
         Random.RandomRange(-180, 180),
         Random.RandomRange(-180, 180),
         Random.RandomRange(-180, 180),
         Random.RandomRange(-180, 180),
         Random.RandomRange(-180, 180),
         Random.RandomRange(-180, 180),
         Random.RandomRange(-180, 180));
 }
Esempio n. 3
0
    void FixedUpdate()
    {
        steeringWheel.transform.localEulerAngles = new Vector3(0, 0, Logitech.wheel * 270f);
        engineRPM *= .99f;
        engineRPM += Logitech.accel * engineConst;
        if (engineRPM < idleEngineRPM)
        {
            engineRPM = idleEngineRPM;
        }
        engine.pitch = 1f + engineRPM / 8000 * 2f;

        velocity     = new Vector3(Car.velocity.x, 0, Car.velocity.z).magnitude * 3600 / 1000;
        acceleration = (velocity - lastVelocity) / Time.fixedDeltaTime;
        lastVelocity = velocity;

        angleVelocity     = Car.angularVelocity.magnitude;
        angleAcceleration = (angleVelocity - lastAngleVelocity) / Time.fixedDeltaTime;
        lastAngleVelocity = angleVelocity;


        //Reverse
        float reverse = Logitech.reverse ? -1f : 1f;

        //GearChange();
        Car.drag = gearConst[gear];

        for (int i = 0; i < Wheels.Length; i++)
        {
            //Front Wheel
            if (i < 2)
            {
                Wheels[i].steerAngle = Logitech.wheel * steerConst;
            }


            //Rear Wheel
            if (i > 1)
            {
                if (Logitech.brake < 0.001f)
                {
                    Wheels[i].motorTorque = Wheels[i].motorTorque * .995f + (engineRPM * .005f * reverse);                          //Wheels[i].motorTorque * .999f +
                }
                if (Logitech.brake > 0.001f)
                {
                    Wheels[i].motorTorque -= Logitech.brake * reverse * brakeConst;
                    if (Wheels[i].motorTorque * reverse < 0)
                    {
                        Wheels[i].motorTorque = 0f;
                    }
                }

                //Debug.Log(Wheels[3].motorTorque);
            }

            //Brake
            //Wheels[i].brakeTorque = Logitech.brake * brakeConst;

            //Wheel graphics
            Vector3    pos;
            Quaternion quat;
            Wheels[i].GetWorldPose(out pos, out quat);
            WheelsGraphics[i].SetPositionAndRotation(pos, quat);
            //Debug.Log(Wheels[i].isGrounded);
        }
        roll  = Car.transform.localEulerAngles.z * rollConst;
        pitch = Car.transform.localEulerAngles.x * pitchConst;
        sway  = sway * .95f + (angleAcceleration * swayConst) * .05f;
        //surge = surge * .98f + (Logitech.accel -Logitech.brake)* 32767f *reverse * .02f;
        surge = surge * .95f + ((acceleration) * surgeConst) * .05f;

        //surge /= .95f;
        //surge += (Logitech.accel - Logitech.brake) * 327f;
        QuPlaySimtools.QuSimtools_SendTelemetry(
            roll,  //roll -32767 ~ 32767 car body rot
            pitch, //pitch -32767 ~ 32767 car body rot
            0,     //heave
            0,     //yaw
            sway,  //sway -32767 ~ 32767 accel
            surge, //surge -32767 ~ 32767 accel
            0,     //extra1
            0,     //extra2
            0);    //extra3
    }
Esempio n. 4
0
 void FixedUpdate()
 {
     normalized_y_increase = map(transform.position.y - offset_start);
     QuPlaySimtools.QuSimtools_SendTelemetry(0, transform.position.y - offset_start, 0, 0, 0, 0, 0, 0, 0);
 }