public void QosTest(UUnitTestContext testContext)
        {
            var loginWithCustomIdRequest = new LoginWithCustomIDRequest()
            {
                CreateAccount = true,
                CustomId      = "test_Instance1"
            };

            try
            {
                PlayFabClientAPI.LoginWithCustomIDAsync(loginWithCustomIdRequest, null, testTitleData.extraHeaders).Wait();
            }
            catch (AggregateException aggregateException) when(aggregateException.InnerException != null)
            {
                throw aggregateException.InnerException;
            }

            PlayFabQosApi playFabQosApi = new PlayFabQosApi();
            QosResult     qoSResult     = playFabQosApi.GetQosResultAsync().Result;

            testContext.IntEquals(0, qoSResult.ErrorCode, $"Qos ErrorMessage: {qoSResult.ErrorMessage}");
            testContext.EndTest(UUnitFinishState.PASSED, null);
        }
Esempio n. 2
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        private static async Task Run(string titleId, string playerId, string buildId, bool verbose)
        {
            PlayFabApiSettings settings = new PlayFabApiSettings()
            {
                TitleId = titleId
            };
            PlayFabClientInstanceAPI clientApi = new PlayFabClientInstanceAPI(settings);

            // Login
            var loginRequest = new LoginWithCustomIDRequest()
            {
                CustomId      = playerId,
                CreateAccount = true
            };
            PlayFabResult <LoginResult> login = await clientApi.LoginWithCustomIDAsync(loginRequest);

            if (login.Error != null)
            {
                Console.WriteLine(login.Error.ErrorMessage);
                throw new Exception($"Login failed with HttpStatus={login.Error.HttpStatus}");
            }
            Console.WriteLine($"Logged in player {login.Result.PlayFabId} (CustomId={playerId})");
            Console.WriteLine();

            // Measure QoS
            Stopwatch     sw        = Stopwatch.StartNew();
            PlayFabQosApi qosApi    = new PlayFabQosApi(settings, clientApi.authenticationContext);
            QosResult     qosResult = await qosApi.GetQosResultAsync(250, degreeOfParallelism : 4, pingsPerRegion : 10);

            if (qosResult.ErrorCode != 0)
            {
                Console.WriteLine(qosResult.ErrorMessage);
                throw new Exception($"QoS ping failed with ErrorCode={qosResult.ErrorCode}");
            }

            Console.WriteLine($"Pinged QoS servers in {sw.ElapsedMilliseconds}ms with results:");

            if (verbose)
            {
                string resultsStr = JsonConvert.SerializeObject(qosResult.RegionResults, Formatting.Indented);
                Console.WriteLine(resultsStr);
            }

            int timeouts = qosResult.RegionResults.Sum(x => x.NumTimeouts);

            Console.WriteLine(string.Join(Environment.NewLine,
                                          qosResult.RegionResults.Select(x => $"{x.Region} - {x.LatencyMs}ms")));

            Console.WriteLine($"NumTimeouts={timeouts}");
            Console.WriteLine();

            // Allocate a server
            string        sessionId        = Guid.NewGuid().ToString();
            List <string> preferredRegions = qosResult.RegionResults
                                             .Where(x => x.ErrorCode == (int)QosErrorCode.Success)
                                             .Select(x => x.Region).ToList();

            PlayFabMultiplayerInstanceAPI mpApi = new PlayFabMultiplayerInstanceAPI(settings, clientApi.authenticationContext);
            PlayFabResult <RequestMultiplayerServerResponse> server =
                await mpApi.RequestMultiplayerServerAsync(new RequestMultiplayerServerRequest()
            {
                BuildId          = buildId,
                PreferredRegions = preferredRegions,
                SessionId        = sessionId
            }
                                                          );

            if (server.Error != null)
            {
                Console.WriteLine(server.Error.ErrorMessage);
                throw new Exception($"Allocation failed with HttpStatus={server.Error.HttpStatus}");
            }

            string serverLoc = $"{server.Result.IPV4Address}:{server.Result.Ports[0].Num}";

            Console.WriteLine($"Allocated server {serverLoc}");

            // Issue Http request against the server
            using (HttpResponseMessage getResult = await HttpClient.GetAsync("http://" + serverLoc))
            {
                getResult.EnsureSuccessStatusCode();

                Console.WriteLine("Received response:");
                string responseStr = await getResult.Content.ReadAsStringAsync();

                Console.WriteLine(responseStr);
                Console.WriteLine();
            }
        }