Esempio n. 1
0
    IEnumerator QTESequences(Unit pTarget)
    {
        qte.RandomActive();
        yield return(new WaitForSeconds(QTESequenceDelay));

        qte.RandomActive();
        yield return(new WaitForSeconds(QTESequenceDelay));

        qte.RandomActive();
        yield return(new WaitForSeconds(QTESequenceDelay));

        qte.gameObject.SetActive(false);
        pTarget.TakeDamage(Mathf.RoundToInt(unit.getDamage() * (valideQTE * 1f) / 6));
    }