Esempio n. 1
0
        public static void ServerChallengeResponse(QRServer server, EndPoint endPoint, byte[] buffer)
        {
            byte[] challenge   = new byte[90];
            byte[] instancekey = new byte[4];

            Array.Copy(buffer, 1, instancekey, 0, 4);

            byte[] sendingbuffer = new byte[7];
            sendingbuffer[0] = QR.QRMagic1;
            sendingbuffer[1] = QR.QRMagic2;
            sendingbuffer[2] = QRGameServer.ClientRegistered;
            Array.Copy(instancekey, 0, sendingbuffer, 3, 4);

            server.SendAsync(endPoint, sendingbuffer);

            LogWriter.Log.Write("[QR] No impliment function for ServerChallengeResponse!", LogLevel.Debug);
        }
Esempio n. 2
0
        public static void BackendAvaliabilityResponse(QRServer server, EndPoint endPoint, byte[] buffer)
        {
            if (!IsClientRequestValid(buffer))
            {
                // ???
                return;
            }

            //string gameName = GetGameName(packet.BytesRecieved);

            byte[] sendingBuffer = new byte[7];
            AvailableReply.CopyTo(sendingBuffer, 0);

            // NOTE: Change this if you want to make the server not avaliable.
            sendingBuffer[6] = (byte)ServerAvailability.Available;

            //packet.SetBufferContents(dataToSend);
            server.SendAsync(endPoint, sendingBuffer);
        }
Esempio n. 3
0
        /// Client or server information come in
        /// </summary>
        /// <param name="server"></param>
        /// <param name="packet"></param>
        public static void HeartbeatResponse(QRServer server, EndPoint endPoint, byte[] buffer)
        {
            byte[] recvKeys = new byte[4];
            //we copy 4 bytes information prepare for reply
            Array.Copy(buffer, 1, recvKeys, 0, 4);

            byte[] restData = buffer.Skip(5).ToArray();
            string recvData = Encoding.UTF8.GetString(restData);

            string[] dataFrag;
            string   serverData, playerData, teamData;

            if (IsServerDataValid(recvData, out dataFrag))
            {
                serverData = dataFrag[0];
                playerData = dataFrag[1];
                teamData   = dataFrag[2];
            }
            else
            {
                //we revieved a wrong data, we have to send challege to game server
                byte[] sendingBuffer = GenerateChallenge(recvKeys);

                server.SendAsync(endPoint, sendingBuffer);
                string errorMsg = string.Format("[HeartBeat] Invalid Server Data Received From {0}:{1}-{2}", server.Endpoint.Address, server.Endpoint.Port, dataFrag[0]);
                server.ToLog(errorMsg);
                return;
            }
            // We only care about the server data
            string[] serverDataFrag = serverData.Split(new string[] { "\x00" }, StringSplitOptions.None);
            //server.ToLog(LogLevel.Debug, string.Format("[QR] [HeartBeat] Data received From {0}", server.Socket.RemoteEndPoint.ToString()));
            server.ToLog(LogLevel.Debug, string.Format("[QR] [HeartBeat] server info:{0} \t player info:{1} \t team info:{2}", serverData, playerData, teamData));

            GameServerData gameServer = new GameServerData(server.Endpoint);

            // set the country based off ip address if its IPv4

            //we set the server variables
            SetServerVariables(gameServer, serverDataFrag, server.Endpoint);

            LogWriter.Log.Write("[QR] No impliment function for Heartbeatpacket!", LogLevel.Debug);
            //TODO
        }