Esempio n. 1
0
 void Update()
 {
     if (runDemo)
     {
         if (internalEras < erasPerRun)
         {
             for (int epochs = 0; epochs < epochsPerEra; epochs++)
             {
                 learner.RunEpoch(world, GetRandomState(), eValue, alpha, gamma, eta, mom);
             }
             eras++;
             internalEras++;
         }
         while (internalEras >= erasPerRun && counter <= Time.time)
         {
             counter   = Time.time + counterStep;
             nextState = learner.RunStep(world, nextState, eValue, alpha, gamma, eta, mom);
             playerPrefab.transform.position = nextState.GetPlayerPos();
             goalPrefab.transform.position   = nextState.GetGoalPos();
             if (world.IsTerminal(nextState))
             {
                 nextState    = GetRandomState();
                 internalEras = 0;
             }
         }
     }
     else
     {
         for (int epochs = 0; epochs < epochsPerEra; epochs++)
         {
             learner.RunEpoch(world, GetRandomState(), eValue, alpha, gamma, eta, mom);
         }
         eras++;
     }
 }
Esempio n. 2
0
    void Update()
    {
        world.UpdateWorld(winReward, stepReward, loseReward);

        if (runDemo)
        {
            if (internalEras < erasPerRun)
            {
                for (int epochs = 0; epochs < epochsPerEra; epochs++)
                {
                    learner.RunEpoch(world, GetRandomState(), eValue, alpha, gamma);
                }
                eras++;
                internalEras++;
            }
            while (internalEras >= erasPerRun && counter <= Time.time)
            {
                counter   = Time.time + counterStep;
                nextState = learner.RunStep(world, nextState, eValue, alpha, gamma);
                playerPrefab.transform.position = nextState.GetPlayerPos();
                if (world.IsTerminal(nextState))
                {
                    nextState    = GetRandomState();
                    internalEras = 0;
                    UpdateBackground();
                }
            }
        }
        else
        {
            for (int epochs = 0; epochs < epochsPerEra; epochs++)
            {
                learner.RunEpoch(world, GetRandomState(), eValue, alpha, gamma);
            }
            nextState = GetRandomState();
            eras++;
            UpdateBackground();
        }
    }