Esempio n. 1
0
        public bool CheckNearMe(QDirection direction, Element[] elements)
        {
            Point me = GetMe();

            if (me == null)
            {
                return(false);
            }

            Point atDirection = direction.Change(me);

            return(IsAt(atDirection.X, atDirection.Y, elements));
        }
Esempio n. 2
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        public bool IsOutOfFieldRelativeToMe(QDirection direction)
        {
            Point me = GetMe();

            if (me == null)
            {
                return(false);
            }

            Point atDirection = direction.Change(me);

            return(IsOutOfField(atDirection.X, atDirection.Y));
        }
Esempio n. 3
0
        public string Play()
        {
            GetMe();

            return(QDirection.Down().ToString());
        }