public QNetworkIdentity ReadNetworkIdentity()
        {
            var networkInstanceId = ReadNetworkId();
            QNetworkIdentity result;

            if (networkInstanceId.IsEmpty())
            {
                result = null;
            }
            else
            {
                var gameObject = QNetworkServer.active
                                        ? QNetworkServer.FindLocalObject(networkInstanceId)
                                        : QClientScene.FindLocalObject(networkInstanceId);
                if (gameObject == null)
                {
                    Debug.Log($"ReadNetworkIdentity netId:{networkInstanceId}go: null");
                    result = null;
                }
                else
                {
                    result = gameObject.GetComponent <QNetworkIdentity>();
                }
            }
            return(result);
        }
        public GameObject ReadGameObject()
        {
            var        networkInstanceId = ReadNetworkId();
            GameObject result;

            if (networkInstanceId.IsEmpty())
            {
                result = null;
            }
            else
            {
                var gameObject = QNetworkServer.active
                                        ? QNetworkServer.FindLocalObject(networkInstanceId)
                                        : QClientScene.FindLocalObject(networkInstanceId);
                if (gameObject == null)
                {
                    Debug.Log($"ReadGameObject netId:{networkInstanceId}go: null");
                }
                result = gameObject;
            }
            return(result);
        }
        public Transform ReadTransform()
        {
            var       networkInstanceId = ReadNetworkId();
            Transform result;

            if (networkInstanceId.IsEmpty())
            {
                result = null;
            }
            else
            {
                var gameObject = QClientScene.FindLocalObject(networkInstanceId);
                if (gameObject == null)
                {
                    Debug.Log($"ReadTransform netId:{networkInstanceId}");
                    result = null;
                }
                else
                {
                    result = gameObject.transform;
                }
            }
            return(result);
        }