public void Read(PythonReader pr) { pr.ReadTuple(); NumLogins = pr.ReadUInt(); TotalTimePlayed = pr.ReadUInt(); pr.ReadUInt(); }
public void Read(PythonReader pr) { SlotId = (EquipmentData)pr.ReadUInt(); var count = pr.ReadTuple(); if (count != 2) { Debugger.Break(); } Class = pr.ReadUInt(); Color = pr.ReadStruct <Color>(); }
public override void Read(PythonReader pr) { pr.ReadTuple(); EntityId = pr.ReadUInt(); ClassId = (EntityClass)pr.ReadInt(); // todo }
public void Read(PythonReader pr) { pr.ReadTuple(); Name = pr.ReadUnicodeString(); MapContextId = pr.ReadUInt(); ExpPoints = pr.ReadUInt(); ExpLevel = (byte)pr.ReadInt(); Body = pr.ReadUInt(); Mind = pr.ReadUInt(); Spirit = pr.ReadUInt(); Class = pr.ReadUInt(); CloneCredits = pr.ReadUInt(); RaceId = (Race)pr.ReadInt(); }
public void Read(PythonReader pr) { pr.ReadTuple(); Id = pr.ReadUInt(); Name = pr.ReadUnicodeString(); }
public override void Read(PythonReader pr) { pr.ReadTuple(); RequestedWeaponDrawerSlot = pr.ReadUInt(); }
public void Read(PythonReader pr) { pr.ReadTuple(); GenderClassId = (EntityClass)pr.ReadUInt(); Scale = pr.ReadDouble(); }
public override void Read(PythonReader pr) { pr.ReadTuple(); SlotNum = pr.ReadUInt(); pr.ReadZeroStruct(); }
public override void Read(PythonReader pr) { pr.ReadTuple(); DesiredCrouchState = pr.ReadUInt(); }
public override void Read(PythonReader pr) { pr.ReadTuple(); Slot = (byte)pr.ReadUInt(); }
public void Read(PythonReader pr) { pr.ReadTuple(); OptionId = (UserOption)pr.ReadUInt(); Value = pr.ReadUnicodeString(); }