public void Start() { xSlider.value = 0; ySlider.value = 0; zSlider.value = 0; xValueText.text = "0"; yValueText.text = "0"; zValueText.text = "0"; _pythonNetworking = new PythonNetworking(false); _metric = DiscomfortMetric.ConsumedEndurance; _xConstraint = "="; _yConstraint = "="; _zConstraint = "="; _spacing = 5; _constraints = new List <Serialization.Constraint>(); _clientBusy = true; StartCoroutine(GetLimits()); interactionModeButton.gameObject.SetActive(true); }
// Start is called before the first frame update void Start() { _pythonNetworking = new PythonNetworking(false); _clientBusy = false; }