public ShearTransform(float x, float y) { X = x; Y = y; Matrix = PxMatrix.Skew(x, y); }
public SkewTransform(float x, float y) { X = x; Y = x; Matrix = PxMatrix.Skew(x, y); }
public PxMatrix Resolve(IElement element, IFrameContext context) { return(PxMatrix.Skew(X.Resolve(element, context), Y.Resolve(element, context))); }