Esempio n. 1
0
    public static void ParseData(string content, string fileName)
    {
        metaData = new Dictionary <int, PvpRewardData> ();

        CSVParser parser = new CSVParser();

        if (!parser.Parse(content))
        {
            ClientLog.Instance.LogError("PvRrewardData" + ConfigLoader.Instance.csvext + "解析错误");
            return;
        }
        int           recordCounter = parser.GetRecordCounter();
        PvpRewardData data          = null;

        for (int i = 0; i < recordCounter; ++i)
        {
            data           = new PvpRewardData();
            data.id_       = parser.GetInt(i, "runk");
            data.min_      = parser.GetInt(i, "min");
            data.max_      = parser.GetInt(i, "max");
            data.times_    = parser.GetInt(i, "dropID_senson");
            data.day_      = parser.GetInt(i, "dropID_day");
            data.senson_   = parser.GetInt(i, "dropID_senson");
            data.rankName_ = parser.GetString(i, "rankName");
            if (metaData.ContainsKey(data.id_))
            {
                ClientLog.Instance.LogError("PvRrewardData" + ConfigLoader.Instance.csvext + "ID重复 " + data.id_);
                return;
            }
            metaData[data.id_] = data;
        }
        parser.Dispose();
        parser = null;
    }
Esempio n. 2
0
    private void UpdataPvpList(int time)
    {
        for (int i = 0; i < CellList.Count; ++i)
        {
            rewardGrid.RemoveChild(CellList[i].transform);
            CellList[i].transform.parent = null;
            CellList[i].gameObject.SetActive(false);
            CellPoolList.Add(CellList[i]);
        }
        CellList.Clear();



        int len = PvpRewardData.metaData.Values.Count;
        int num = 0;

        for (int i = len; i >= 1; i--)
        {
            num++;
            PvpRewardData p = PvpRewardData.metaData[i];
            if (p == null || p.id_ == 0)
            {
                continue;
            }
            GameObject objCell = null;
            if (CellPoolList.Count > 0)
            {
                objCell = CellPoolList[0];
                CellPoolList.Remove(objCell);
            }
            else
            {
                objCell = Object.Instantiate(listCell.gameObject) as GameObject;
            }

            objCell.transform.parent = rewardGrid.transform;
            objCell.gameObject.GetComponent <ArenaRewardCellUI>().rankLab.text = p.rankName_;           //.min_ + "-" + p.max_;
            objCell.gameObject.GetComponent <ArenaRewardCellUI>().rankImg.gameObject.SetActive(true);
            objCell.gameObject.GetComponent <ArenaRewardCellUI>().fenLab.gameObject.SetActive(false);
            objCell.gameObject.GetComponent <ArenaRewardCellUI>().rankImg.spriteName = "py_" + num;           //p.id_;

            if (time == 1)
            {
                objCell.gameObject.GetComponent <ArenaRewardCellUI>().PvPDayReward(p.day_);
            }
            else
            {
                objCell.gameObject.GetComponent <ArenaRewardCellUI>().PvPDayReward(p.times_);
            }
            objCell.SetActive(true);
            objCell.transform.localScale = Vector3.one;
            CellList.Add(objCell);
        }
        rewardGrid.Reposition();
    }