void Start() { pm = (Puzzle_Manager)FindObjectOfType(typeof(Puzzle_Manager)); }
// Update is called once per frame void FixedUpdate() { pm = (Puzzle_Manager)FindObjectOfType(typeof(Puzzle_Manager)); }
void Start() { pm = (Puzzle_Manager)FindObjectOfType(typeof(Puzzle_Manager)); bc = (Ball_Conditions)FindObjectOfType(typeof(Ball_Conditions)); startButton = (Button)FindObjectOfType(typeof(Button)); }