Esempio n. 1
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        public State GetInternalState()
        {
            var state = Serializer.Clone(InternalState);

            if (_PuzzleElements != null)
            {
                var commitments = new ServerCommitment[_PuzzleElements.Length];
                var puzzles = new PuzzleValue[_PuzzleElements.Length];
                var fakeSolutions = new PuzzleSolution[Parameters.FakePuzzleCount];
                var blinds = new BlindFactor[Parameters.RealPuzzleCount];
                int fakeI = 0, realI = 0;
                for (int i = 0; i < _PuzzleElements.Length; i++)
                {
                    commitments[i] = _PuzzleElements[i].Commitment;
                    puzzles[i]     = _PuzzleElements[i].Puzzle.PuzzleValue;
                    var fake = _PuzzleElements[i] as FakePuzzle;
                    if (fake != null)
                    {
                        fakeSolutions[fakeI++] = fake.Solution;
                    }

                    var real = _PuzzleElements[i] as RealPuzzle;
                    if (real != null)
                    {
                        blinds[realI++] = real.BlindFactor;
                    }
                }
                state.FakeSolutions = fakeSolutions;
                state.BlindFactors  = blinds;
                state.Commitments   = commitments;
                state.Puzzles       = puzzles;
            }
            return(state);
        }
Esempio n. 2
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 public SolvedPuzzle(PuzzleValue puzzle, SolutionKey key, PuzzleSolution solution)
 {
     Puzzle            = puzzle;
     SolutionKey       = key;
     Solution          = solution;
     EncryptedSolution = GetEncryptedSolution();
 }
Esempio n. 3
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 public void AcceptPuzzle(PuzzleValue puzzleValue)
 {
     if (puzzleValue == null)
     {
         throw new ArgumentNullException(nameof(puzzleValue));
     }
     AssertState(SolverClientStates.WaitingPuzzle);
     InternalState.Puzzle = puzzleValue;
     InternalState.Status = SolverClientStates.WaitingGeneratePuzzles;
 }
Esempio n. 4
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        public PuzzleValue[] CheckCommitmentProof(ServerCommitmentsProof proof)
        {
            // steps 8, 10, 12
            if (proof == null)
            {
                throw new ArgumentNullException(nameof(proof));
            }

            var FakeSolutionsCount = proof.FakeSolutions.Select(a => a.Length).Sum(); // sums the number of FakeSolutions.

            if (FakeSolutionsCount != Parameters.GetTotalFakeTransactionsCount())
            {
                throw new ArgumentException($"Expecting {Parameters.GetTotalFakeTransactionsCount()} solutions");
            }

            var QuotientsCount = proof.Quotients.Select(a => a.Length).Sum();                               // sums the number of Quotients.

            if (QuotientsCount != (Parameters.GetTotalRealTransactionsCount() - _Parameters.PaymentsCount)) // this is Q * (mu - 1)
            {
                throw new ArgumentException($"Expecting {(Parameters.GetTotalRealTransactionsCount() - _Parameters.PaymentsCount)} quotients");
            }

            AssertState(PromiseClientStates.WaitingCommitmentsProof);
            var previousSolutions = new byte[Parameters.FakeTransactionCountPerLevel][];

            previousSolutions = previousSolutions.Select(a => new byte[0]).ToArray(); // Initialize to empty
            for (int i = 0; i < _Hashes.Length; i++)
            {
                var fakeHashes = _Hashes[i].OfType <FakeHash>().ToArray();
                for (int j = 0; j < fakeHashes.Length; j++)
                {
                    // TODO: prove that the solutions are lined up in same order as the hashes.
                    var fakeHash = fakeHashes[j];
                    var solution = proof.FakeSolutions[i][j];

                    if (solution._Value.CompareTo(Parameters.ServerKey._Key.Modulus) >= 0)
                    {
                        throw new PuzzleException("Solution bigger than modulus");
                    }

                    if (!new Puzzle(Parameters.ServerKey, fakeHash.Commitment.Puzzle).Verify(solution))
                    {
                        throw new PuzzleException("Invalid puzzle solution");
                    }

                    previousSolutions[j] = Utils.Combine(solution.ToBytes(), previousSolutions[j]);

                    var paddedSolution = new PuzzleSolution(Utils.Combine(NBitcoin.Utils.ToBytes((uint)i, true), NBitcoin.Utils.ToBytes((uint)fakeHash.Index, true), previousSolutions[j]));
                    if (!IsValidSignature(paddedSolution, fakeHash, out ECDSASignature sig))
                    {
                        throw new PuzzleException("Invalid ECDSA signature");
                    }
                }
            }
            // Step 10
            for (int i = 0; i < _Hashes.Length; i++)
            {
                var realHashes = _Hashes[i].OfType <RealHash>().ToArray();
                for (int j = 1; j < realHashes.Length; j++)
                {
                    var q   = proof.Quotients[i][j - 1]._Value;
                    var p1  = realHashes[j - 1].Commitment.Puzzle._Value;
                    var p2  = realHashes[j].Commitment.Puzzle._Value;
                    var p22 = p1.Multiply(Parameters.ServerKey.Encrypt(q)).Mod(Parameters.ServerKey._Key.Modulus);
                    if (!p2.Equals(p22))
                    {
                        throw new PuzzleException("Invalid quotient");
                    }
                }
            }
            _Hashes = _Hashes.Select(a => a.OfType <RealHash>().ToArray()).ToArray(); // we do not need the fake one anymore
            InternalState.FakeColumns = null;
            InternalState.Quotients   = proof.Quotients;

            // Step 12
            // Maybe move this step outside such that we can blind and send puzzles one by one.
            BlindFactor[] blindFactors   = new BlindFactor[_Hashes.Length];
            PuzzleValue[] blindedPuzzles = new PuzzleValue[_Hashes.Length];

            for (int i = 0; i < _Hashes.Length; i++)
            {
                var puzzleToSolve = _Hashes[i].OfType <RealHash>().First().Commitment.Puzzle;
                blindedPuzzles[i] = new Puzzle(Parameters.ServerKey, puzzleToSolve).Blind(ref blindFactors[i]).PuzzleValue;
            }

            InternalState.BlindFactors = blindFactors;
            InternalState.Status       = PromiseClientStates.Completed;
            return(blindedPuzzles);
        }
Esempio n. 5
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 public SolvedPuzzle(PuzzleValue puzzle, SolutionKey key, PuzzleSolution solution)
 {
     Puzzle      = puzzle;
     SolutionKey = key;
     Solution    = solution;
 }
Esempio n. 6
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 public ServerCommitment(PuzzleValue puzzleValue, byte[] promise)
 {
     Puzzle  = puzzleValue;
     Promise = promise;
 }