Esempio n. 1
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 private static int GetStoredState(PuzzleSolvedState state)
 {
     return
         (state == PuzzleSolvedState.Ok ? LevelManager.STARS_OK :
          state == PuzzleSolvedState.Good ? LevelManager.STARS_GOOD :
          state == PuzzleSolvedState.Perfect ? LevelManager.STARS_PERFECT :
          0);
 }
Esempio n. 2
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 /// <summary>
 /// Updates the solved state of the puzzle in the db
 /// </summary>
 /// <param name="puzzle"></param>
 /// <param name="state"></param>
 override public void SetPuzzleState(core.Puzzle puzzle, PuzzleSolvedState state)
 {
     try {
         Puzzle dbPuzzle    = GetPuzzle(puzzle);
         var    storedState = GetStoredState(state);
         if (dbPuzzle != null)
         {
             dbPuzzle.SolvedState = storedState;
             connection.Update(dbPuzzle);
         }
         else
         {
             dbPuzzle = CoreToDBPuzzle(puzzle, storedState);
             connection.Insert(dbPuzzle);
         }
     } catch (Exception e) {
         Debug.LogError("Could not set puzzle state in DB: " + e.Message);
     }
 }
Esempio n. 3
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 public static int GetNewStars(PuzzleSolvedState oldState, PuzzleSolvedState newState)
 {
     return(newState - oldState);
 }
Esempio n. 4
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 abstract public void SetPuzzleState(core.Puzzle puzzle, PuzzleSolvedState state);
Esempio n. 5
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        /// <summary>
        /// Updates the solved state of the puzzle in the db
        /// </summary>
        /// <param name="puzzle"></param>
        /// <param name="state"></param>

        override public void SetPuzzleState(core.Puzzle puzzle, PuzzleSolvedState state)
        {
            solvedState[puzzle] = state;
        }