Esempio n. 1
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        public void SetNode(Node node)
        {
            _puzzleScale = GetComponentInParent <PuzzleScale>();

            transform.localPosition = (Vector3)node.Position * _puzzleScale.Scaling;
            transform.localScale    = Vector3.one * _puzzleScale.NodeScaling;
            transform.localRotation = Quaternion.identity;

            Length = 0f;
        }
Esempio n. 2
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        public void SetField(Field field)
        {
            _puzzleScale = GetComponentInParent <PuzzleScale>();

            var fieldPos = field.Direction.Vector() * field.Length / 2;

            var puzzleLocalScale = _puzzleScale.transform.localScale;
            var width            = field.Length * _puzzleScale.Scaling - _puzzleScale.NodeScaling;
            var lengthScale      = Vector3.Scale(new Vector3(width, 1f, 1f), puzzleLocalScale);

            transform.localPosition = fieldPos * _puzzleScale.Scaling;
            transform.localScale    = Vector3.Scale(transform.localScale, lengthScale);
            transform.localRotation = field.Direction.Rotation();

            Length = field.Length / 2f * _puzzleScale.Scaling;
        }
Esempio n. 3
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        public void SetArc(Arc arc)
        {
            _puzzleScale = GetComponentInParent <PuzzleScale>();

            var arcPos = arc.Direction.Vector() * arc.Length / 2;

            var puzzleLocalScale = _puzzleScale.transform.localScale;
            var width            = arc.Length * _puzzleScale.Scaling - _puzzleScale.NodeScaling;
            var lengthScale      = Vector3.Scale(new Vector3(width, 1f, 1f), puzzleLocalScale);

            transform.localPosition = arcPos * _puzzleScale.Scaling;
            transform.localScale    = Vector3.Scale(transform.localScale, lengthScale);
            transform.localRotation = arc.Direction.Rotation();

            Length = arc.Length / 2f * _puzzleScale.Scaling;
        }
Esempio n. 4
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 private void Awake()
 {
     _puzzleScale = GetComponent <PuzzleScale>();
     _boardAction = GetComponent <BoardAction>();
 }