public void RemoveReceiver(PuzzleReceiverElement receiver) { if (m_Lines.ContainsKey(receiver)) { Destroy(m_Lines[receiver].gameObject); m_Lines.Remove(receiver); } }
public void RemoveReceiver(PuzzleNode node, PuzzleReceiverElement receiver) { if (removeReceiver != null) { removeReceiver(node, receiver); } node.RemoveReceiver(receiver); }
public void AddReceiver(PuzzleNode node, PuzzleReceiverElement receiver) { node.AddReceiver(receiver); if (addReceiver != null) { addReceiver(node, receiver); } }
public void RemoveElement(PuzzleElement element) { // Remove receivers from this node. PuzzleNode node = GetElementContainer(element) as PuzzleNode; if (node != null) { for (int i = node.receiverElements.Count - 1; i >= 0; i--) { RemoveReceiver(node, node.receiverElements[i]); } } // Do callback first so it can perform proper lookup in puzzle removeElement(element); // Remove element from edges and nodes for (int i = 0; i < edges.Count; i++) { if (edges[i].element == element) { edges[i].element = null; } } for (int i = 0; i < nodes.Count; i++) { if (nodes[i].element == element) { nodes[i].element = null; } } PuzzleReceiverElement receiverElement = element as PuzzleReceiverElement; if (receiverElement != null) { for (int i = 0; i < nodes.Count; i++) { if (nodes[i].receiverElements.Contains(receiverElement)) { RemoveReceiver(nodes[i], receiverElement); } } } // Remove element if (element.dynamic) { dynamicElements.Remove(element); } else { staticElements.Remove(element); } }
public void UpdateReceiver(PuzzleReceiverElement receiver) { PuzzleContainer c = puzzle.puzzle.GetElementContainer(receiver); ContainerFront containerFront = puzzle.GetContainer(c); if (containerFront == null) { return; } Vector3 end = containerFront.GetElementPosition(); LineRenderer line = m_Lines[receiver]; UpdateReceiver(line, end, false); }
public void AddReceiver(PuzzleReceiverElement receiver) { GameObject go = new GameObject(); go.transform.parent = transform; LineRenderer line = go.AddComponent <LineRenderer> (); line.material = receiverMaterial; line.sortingOrder = 5; line.SetWidth(0.25f, 0.25f); m_Lines[receiver] = line; UpdateReceiver(receiver); }
public void RemoveReceiver(PuzzleNode node, PuzzleReceiverElement receiver) { GetNode(node).RemoveReceiver(receiver); }
public void UpdateReceiver(PuzzleReceiverElement receiver, Vector3 end, bool preciseEnd) { LineRenderer line = m_Lines[receiver]; UpdateReceiver(line, end, preciseEnd); }
public void RemoveReceiver(PuzzleReceiverElement receiver) { receiverElements.Remove(receiver); }
public void AddReceiver(PuzzleReceiverElement receiver) { receiverElements.Add(receiver); }