public void InsertAfter(PuzzleItem item, int slot) { if (DeleteAtEnd) { if (PuzzleItems.Count >= gridSize) { if (OverloadDumpSite != null) { OverloadDumpSite.InsertBefore(PuzzleItems[gridSize - 1], 0); } PuzzleItems.Remove(PuzzleItems[gridSize - 1]); } if (PuzzleItems.Count >= gridSize) { try { PuzzleItems.RemoveAt(gridSize); foreach (PuzzleItem anItem in aListOfSelectedItems) { if (!PuzzleItems.Contains(anItem)) { aListOfSelectedItems.Remove(anItem); } } } catch { /*happens when window is resized (sometimes)*/ } } } PuzzleItems.Insert(slot + 1, item); Invalidate(); }
public void InsertBefore(PuzzleItem item, int slot) { if (slot >= 32) { if (OverloadDumpSite != null) { OverloadDumpSite.InsertBefore(item, 0); } } else { if (DeleteAtEnd) { if (PuzzleItems.Count >= gridSize) { if (OverloadDumpSite != null) { OverloadDumpSite.InsertBefore(PuzzleItems[gridSize - 1], 0); } PuzzleItems.Remove(PuzzleItems[gridSize - 1]); } if (PuzzleItems.Count >= gridSize) { try { PuzzleItems.RemoveAt(gridSize); foreach (PuzzleItem anItem in aListOfSelectedItems) { if (!PuzzleItems.Contains(anItem)) { aListOfSelectedItems.Remove(anItem); } } } catch { /*happens when window is resized (sometimes... and things break) */ } } } PuzzleItems.Insert(slot, item);//todo: fix crash when Item dragged too deep onto the palette } Invalidate(); }
/// <summary> /// removes the designated item from the palette if it exists /// </summary> /// <param name="aPuzzleItem"></param> public void RemoveItem(PuzzleItem aPuzzleItem) { PuzzleItems.Remove(aPuzzleItem); aListOfSelectedItems.Remove(aPuzzleItem);//dont think this is nessesary Invalidate(); }