public void Initialize(PuzzleEditor Editor, Transform DrawerSystem, List <string> options, ModeUI.ModeUI mode) { this.Editor = Editor; this.Mode = mode; Transform drawer = DrawerSystem.Find("Drawer"); this.OpenButton = drawer.Find("OpenDrawer").gameObject; this.CloseButton = drawer.Find("CloseDrawer").gameObject; this.Inside = drawer.Find("Inside"); this.OptionPrefab = Resources.Load(FileHelper.OPTION_PATH); this.QuickSelect = drawer.Find("QuickSelect"); this.QuickItems = new Queue <string>(QUICK_MAX); this.QuickObjs = new Queue <GameObject>(QUICK_MAX); this.DrawerOpen = false; this.Animator = drawer.GetComponent <Animator>(); this.Populate(options); this.AudioManager = FindObjectOfType <AudioManager>(); }
public UIController(PuzzleEditor editor, SelectionSystem selection, Mode.Mode mode, GameController controller, Transform canvas) { this.Editor = editor; this.Selection = selection; this.Mode = mode; this.Controller = controller; this.Initialize(canvas); }
public void Initialize(PuzzleEditor editor, string item, Text text, Draggable draggable, bool ableToEdit) { this.Editor = editor; this.CanEdit = ableToEdit; this.Resource = this.Editor.GetResource(item); if (this.Resource != null) { this.Resource.DefineUI(text, draggable, ableToEdit); } }
public static GameObject CreateOption(PuzzleEditor editor, DrawerController controller, Object prefab, Transform parent, string name, bool ableToEdit) { GameObject newObj = (GameObject)GameObject.Instantiate(prefab, parent); newObj.name = name; Initialize(editor, controller, newObj.transform, ableToEdit, name); return(newObj); }
public SelectionSystem(PuzzleEditor editor, SelectionManager manager, GameController controller) { this.Editor = editor; this.Manager = manager; this.Controller = controller; this.SingleClick = false; this.Manager.Initialize(this.Controller); this.Editor.Selection = this; }
private static void Initialize(PuzzleEditor editor, DrawerController controller, Transform newObj, bool ableToEdit, string name) { GameObject buttons = newObj.Find("PlusMinus").gameObject; Transform resource = newObj.Find("Resource"); Transform sprite = resource.Find("Sprite"); Text amountText = resource.Find("Amount").GetComponent <Text>(); Option optionScp = newObj.GetComponent <Option>(); Draggable draggable = sprite.GetComponent <Draggable>(); InitializeButtons(buttons, ableToEdit); InitiliazeSprite(sprite, name); draggable.Initialize(controller, optionScp); optionScp.Initialize(editor, name, amountText, draggable, ableToEdit); }
public override void OnInspectorGUI() { _databaseComponent = target as DatabaseComponent; #region ReloadAll if (GUILayout.Button("ReloadAll")) { // read all categories var categories = ServerEditor.Get <List <Category> >(@"Categories", "Download categories", "Download"); if (categories == null) { return; } _databaseComponent.SetCategories(categories); // read all puzzles List <Puzzle> puzzles = ServerEditor.Get <List <Puzzle> >(@"Puzzles", "Download puzzles", "Download"); if (puzzles == null) { return; } _databaseComponent.SetPuzzles(puzzles); // create game objects _databaseComponent.ReloadAll(); } #endregion #region UpdateData All if (GUILayout.Button("UpdateData All")) { // Update categories var categoryComponents = _databaseComponent.GetComponentsInChildren <CategoryComponent>(); foreach (var categoryComponent in categoryComponents) { if (categoryComponent.Dirty) { CategoryEditor.UpdateServer(categoryComponent); } } //Update puzzles var puzzleComponents = _databaseComponent.GetComponentsInChildren <PuzzleComponent>(); foreach (var puzzleComponent in puzzleComponents) { if (puzzleComponent.Dirty) { PuzzleEditor.UpdateServer(puzzleComponent); } } } #endregion #region Sync localDB if (GUILayout.Button("Sync All with localDB")) { // read all categories var categories = ServerEditor.Get <List <Category> >(@"Categories", "Download categories", "Download"); if (categories == null) { return; } // read all puzzles List <Puzzle> puzzles = ServerEditor.Get <List <Puzzle> >(@"Puzzles", "Download puzzles", "Download"); if (puzzles == null) { return; } LocalDBController.DeleteAll <Category>(); LocalDBController.DeleteAll <Puzzle>(); foreach (Category category in categories) { LocalDBController.InsertOrReplace(category); } foreach (Puzzle puzzle in puzzles) { LocalDBController.InsertOrReplace(puzzle); } } #endregion }
public EditorUI(GameController controller, PuzzleEditor editor, SelectionSystem selection, Mode.Mode mode, Transform canvas) : base(controller, editor, selection, mode, canvas) { }