Esempio n. 1
0
    private void CreatePuzzle()
    {
        Vector2 diff;
        Vector2 mpos = Camera.main.ScreenToWorldPoint(Input.mousePosition);

        diff.x = mpos.x - target.transform.position.x;
        diff.y = mpos.y - target.transform.position.x;

        //Debug.Log("mpos: " + mpos);
        //Debug.Log("target position: " + target.transform.position);

        // negative value = left move
        if (mpos.x <= leftMargin)
        {
            // Debug.Log("diff.x: " + diff.x);
            if (createFlag == false)
            {
                createFlag = true;
                ButtonPuzzle targetBP = target.GetComponent <ButtonPuzzle>();
                PuzzleData   pd       = puzzleData.GetComponent <PuzzleData>();
                target = Instantiate(targetBP.pfPuzz, mpos, Quaternion.identity);
                pd.AddPuzzle(target);

                worldOriginPosition = mpos;
            }
        }

        return;
    }