Esempio n. 1
0
        // Constructor
        public MainWindowViewModel()
        {
            _dataContext = new PuttingLeagueDb();

            try
            {
                GetDefaultPointValues();
                GetPlayers();
            }
            catch (Exception ex)
            {
                MessageBox.Show("Database could not be opened. If the problem persists, try recreating the database.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
Esempio n. 2
0
        private void recreateDatabase()
        {
            DialogResult result = MessageBox.Show("Recreating the database will delete all data in current database. Do you wish to continue?", "Recreate Database", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);

            if (result == DialogResult.Yes)
            {
                Mouse.OverrideCursor = System.Windows.Input.Cursors.Wait;

                _dataContext.Database.Delete();
                _dataContext = new PuttingLeagueDb();

                GetDefaultPointValues();
                GetPlayers();

                Mouse.OverrideCursor = null;
            }
        }
Esempio n. 3
0
        // Constructor
        public EditRoundScoresViewModel(PuttingLeagueDb db, int gameID, int teamID, int currentRound)
        {
            _dataManager  = db;
            _gameID       = gameID;
            _teamID       = teamID;
            _currentRound = currentRound;

            // Get the game
            Game game = _dataManager.Games.SingleOrDefault(e => e.GameID == _gameID);

            // Get the teams
            foreach (Team team in game.Teams)
            {
                _teams.Add(team);
            }

            // Get all of the round scores
            foreach (RoundScore rs in game.RoundScores)
            {
                _allRoundScores.Add(rs);
            }

            // Get the round options
            for (int i = 1; i <= _currentRound; i++)
            {
                _roundOptions.Add(i);
            }

            // Get the point options
            _pointOptions.Add(0);
            foreach (PointValue pv in game.PointValues)
            {
                _pointOptions.Add(pv.Points);
            }

            // Set the entity state to detached so changes aren't automatically saved
            foreach (RoundScore rs in _allRoundScores)
            {
                _dataManager.Entry(rs).State = EntityState.Detached;
            }

            SelectedTeam = _teams.SingleOrDefault(e => e.TeamID == teamID);
            DialogResult = false;
        }