public override void Respond(Pusheable pusheable) { base.Respond(pusheable); if (previousOne == pusheable.pusheableType) { dd.Play(); multiplier++; Economy.Instance.money += pusheable.value * multiplier; //var go = Instantiate(floatingTextMultiplier); //go.transform.position = transform.position; //go.transform.position += Vector3.forward * multiplier_dist; EconomyUI.instance.SetMultiplier(multiplier); } else { dd.Play(); previousOne = pusheable.pusheableType; multiplier = 1; Economy.Instance.money += pusheable.value; EconomyUI.instance.SetMultiplier(1); } }
// Hit the store, take money to spawn seeds // Hit the store, take money to spawn seeds // TODO the more you hit // THE BIGGER THE COMBO THE MORE DROP YOU GET public override void Respond(Pusheable pusheable) { base.Respond(pusheable); RainSeedsBags(1); //Economy.Instance.money += pusheable.value; }