void Update() { if (Clicked) { for (int i = Purgatory.Count - 1; i >= 0; --i) { Delete(Purgatory[i]); } Purgatory.Clear(); } }
private void Update() { if (Clicked) { for (int i = Purgatory.Count - 1; i >= 0; --i) { EnableDisable(Purgatory[i]); } Purgatory.Clear(); } }