Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        Ground          = GameObject.Find("Ground").transform;
        playerInfo      = GetComponent <PlayerInfo>();
        playerInfo.isAI = true;
        allPlayers      = new List <PlayerInfo>();
        foreach (PlayerInfo p in FindObjectsOfType <PlayerInfo>())
        {
            if (p != playerInfo)
            {
                allPlayers.Add(p);
            }
        }

        pShooter = GetComponent <PunchShooter>();
        AIrb2d   = GetComponent <Rigidbody2D>();
    }
Esempio n. 2
0
 void Start()
 {
     rb2d         = GetComponent <Rigidbody2D>();
     source       = GetComponent <AudioSource>();
     punchShooter = GetComponentInParent <PunchShooter>();
 }