// Use this for initialization void Start() { Ground = GameObject.Find("Ground").transform; playerInfo = GetComponent <PlayerInfo>(); playerInfo.isAI = true; allPlayers = new List <PlayerInfo>(); foreach (PlayerInfo p in FindObjectsOfType <PlayerInfo>()) { if (p != playerInfo) { allPlayers.Add(p); } } pShooter = GetComponent <PunchShooter>(); AIrb2d = GetComponent <Rigidbody2D>(); }
void Start() { rb2d = GetComponent <Rigidbody2D>(); source = GetComponent <AudioSource>(); punchShooter = GetComponentInParent <PunchShooter>(); }