public int TryDestroyHazard(PlayerID player) { if (player == hazardOwner) { return(-1); } bool generatePowerUp = UnityEngine.Random.Range(0f, 1f) > 0.95f; int powerUp = UnityEngine.Random.Range(0, powerUps.Count); if (DataUtility.gameData.isNetworkedGame) { PunTools.PhotonRPC(view, "RPC_TryDestroyHazard", RpcTarget.AllBuffered, player, generatePowerUp, powerUp); return(HazardLevel); } else { if (generatePowerUp) { Instantiate(powerUps[powerUp], transform.position, Quaternion.identity); } gameObject.SetActive(false); spawner.HazardDestroyed(HazardLevel, transform.position, player, this); spawner.Return(this); return(HazardLevel); } }
public void Throw(bool left, PlayerID owner) { if (DataUtility.gameData.isNetworkedGame) { PunTools.PhotonRPC(view, "RPC_ThrowHazard", RpcTarget.AllBuffered, left, owner, transform.position); } else { ThrowInternal(left, owner, transform.position); } }
public void DestroyHazard() { if (DataUtility.gameData.isNetworkedGame) { PunTools.PhotonRPC(view, "RPC_DestroyHazard", RpcTarget.AllBuffered); } else { spawner.Return(this); } }