void Start() { pun = GetComponent <PunManager>(); hatSetting.AddOptions(PlayerCl.hats); List <string> _qualitys = new List <string>(); foreach (string _qualityName in QualitySettings.names) { _qualitys.Add(_qualityName); } qualitySetting.AddOptions(_qualitys); }
void Awake() { startPosition = transform.position; punManager = GameObject.FindWithTag("PunManager").GetComponent<PunManager>(); }