Esempio n. 1
0
 public void OnPuckAiming(PuckAimingEvent puckAimingEvent)
 {
     Debug.Log($"GameStateManager handling PuckAimingEvent. CurrentState={State}, Event={puckAimingEvent}");
     if (State != MainGameState.LAUNCH_POSITIONING)
     {
         throw new InvalidOperationException("PuckAimingEvent should only occur during LAUNCH_POSITIONING state");
     }
     State = MainGameState.LAUNCH_AIMING;
 }
Esempio n. 2
0
    private void HandleLaunchPositioning()
    {
        Vector2 mousePosition = GetMousePosition();

        transform.position = new Vector2(mousePosition.x, gameSettings.puckLaunchY);

        if (Input.GetMouseButtonDown(0))
        {
            AimingStartPos = mousePosition;
            PuckAimingEvent puckAimingEvent = new PuckAimingEvent()
            {
                aimingStartPos = AimingStartPos
            };
            EventManager.Instance.NotifyListeners(puckAimingEvent);
        }
    }