private void AdjustForNewLevel() { AdjustPaddles(); AdjustCamera(); float lightFactor = (float)Level / (kMaxLevel - 1); m_Light.intensity = Mathf.Lerp(1.0f, 0.02f, lightFactor); // show guides after level 4 if (Level > 4) { m_Puck.SetGuides(true); m_GridGuide.gameObject.SetActive(true); } else { m_Puck.SetGuides(false); m_GridGuide.gameObject.SetActive(false); } }