Esempio n. 1
0
    void GetMonsterData(string ID, GameObject Object)
    {
        var Data        = StaticData.Instance.monsterDictionary[ID];
        var monsterData = PublicMonsterData.GetMonsterData(Data);
        var temp        = Resources.Load <GameObject>("Monster");
        var monster     = Instantiate(temp, Object.transform);

        monster.GetComponent <AiMonster>().data = monsterData;
    }
Esempio n. 2
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    public static PublicMonsterData GetMonsterData(MonsterData data)
    {
        PublicMonsterData monsterData = new PublicMonsterData();

        monsterData.ID      = data.id;
        monsterData.Level   = data.Value(data.level);
        monsterData.picture = data.pictrue;
        monsterData.speed   = data.Value(data.MoveSpeed);
        monsterData.Bullet  = data.Value(data.buttle);
        return(monsterData);
    }
Esempio n. 3
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 void Init(PublicMonsterData data)
 {
     if (data != null)
     {
         image = gameObject.transform.Find("Draw").GetComponent <Image>();
         Debug.Log(image.sprite.name + "   ++++++");
         var image_Show = Resources.Load <Sprite>("Image/" + data.picture);
         image.sprite = image_Show;
         Debug.Log(image.sprite.name);
     }
 }
Esempio n. 4
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    public static PublicMonsterData GetMonsterData(MonsterData data)
    {
        PublicMonsterData monsterData = new PublicMonsterData();

        monsterData.ID      = data.ID;
        monsterData.Level   = data.Value(data.Level);
        monsterData.picture = data.Picture;
        monsterData.speed   = data.Value(data.moveSpeed);
        monsterData.Bullet  = data.Value(data.Bullet);
        return(monsterData);
    }