/// <summary> /// Retrieves Pubgplayer data form Pubg corp database /// </summary> /// public static async Task <PubgPlayer> GetPubgPlayer(string id = null, string name = null) { PubgPlayer player = null; try { var playerService = new PubgPlayerService(); if (id != null) { player = await playerService.GetPlayerAsync(PubgPlatform.Steam, id, Config.PubgToken); } else if (name != null) { var result = await playerService.GetPlayersAsync(PubgPlatform.Steam, new GetPubgPlayersRequest { ApiKey = Config.PubgToken, PlayerNames = new string[] { name } }); player = result.FirstOrDefault(); } } catch (Exception ss) { } return(player); }
public void GetPlayers_Throws_Exception_When_NotFound() { var playerService = new PubgPlayerService(Storage.ApiKey); var filter = new GetPubgPlayersRequest { PlayerNames = new string[] { "NonExistantPlayerHopefully" } }; Assert.Throws <PubgNotFoundException>(() => playerService.GetPlayers(PubgRegion.PCEurope, filter)); }
private static async Task <PubgPlayer> GetPlayerFromApiAsync(string username, PubgPlatform platform) { PubgPlayerService service = new PubgPlayerService(); List <PubgPlayer> players = (await service.GetPlayersAsync(platform, new GetPubgPlayersRequest { PlayerNames = new[] { username } })).ToList(); return(players.FirstOrDefault()); }
public void Can_Get_LifetimeStats_For_Player_OnPC() { var playerService = new PubgPlayerService(Storage.ApiKey); var playerId = Storage.GetMatch(PubgPlatform.Steam).Rosters.SelectMany(r => r.Participants).Select(p => p.Stats.PlayerId).FirstOrDefault(); var lifeTimeStats = playerService.GetPlayerLifetimeStats(PubgPlatform.Steam, playerId); lifeTimeStats.PlayerId.Should().BeEquivalentTo(playerId); lifeTimeStats.SeasonId.Should().BeEquivalentTo("lifetime"); lifeTimeStats.GameModeStats.Should().NotBeNull(); }
public void Can_Get_Player() { var playerService = new PubgPlayerService(Storage.ApiKey); var playerId = Storage.GetMatch(PubgRegion.PCEurope).Rosters.SelectMany(r => r.Participants).Select(p => p.Stats.PlayerId).FirstOrDefault(); var player = playerService.GetPlayer(PubgRegion.PCEurope, playerId); player.Id.Should().NotBeNull(); player.MatchIds.Should().NotBeNullOrEmpty(); player.Name.Should().NotBeNullOrWhiteSpace(); }
public async Task <PubgPlayer> GetPlayerByNameAsync(string playerName, PubgRegion region = PubgRegion.PCNorthAmerica) { PubgPlayerService playerService = new PubgPlayerService(); var request = new GetPubgPlayersRequest { PlayerNames = new string[] { playerName } }; var response = await playerService.GetPlayersAsync(region, request); return(response.First()); }
public async Task <RequestResult <PubgPlayer> > Handle(GetRecentMatchesForPlayer request, CancellationToken cancellationToken) { var pubgPlayerService = new PubgPlayerService(); var playersRequest = new GetPubgPlayersRequest() { PlayerNames = new string[] { "S_T_A_R" } }; var players = pubgPlayerService.GetPlayers(PubgPlatform.Steam, playersRequest); return(players .FirstOrDefault()? .AsSuccessResult()); }
public void Can_Get_Players_ById() { var playerService = new PubgPlayerService(Storage.ApiKey); var playerIds = Storage.GetMatch(PubgRegion.PCEurope).Rosters.SelectMany(r => r.Participants).Select(p => p.Stats.PlayerId).Take(5).ToArray(); var filter = new GetPubgPlayersRequest { PlayerIds = playerIds }; var players = playerService.GetPlayers(PubgRegion.PCEurope, filter); Assert.NotEmpty(players); Assert.All(players.Select(p => p.Id), id => playerIds.Contains(id)); }
public void Can_Get_Players_ByName() { var playerService = new PubgPlayerService(Storage.ApiKey); var playerNames = Storage.GetMatch(PubgPlatform.Steam).Rosters.SelectMany(r => r.Participants).Select(p => p.Stats.Name).Take(5).ToArray(); var filter = new GetPubgPlayersRequest { PlayerNames = playerNames }; var players = playerService.GetPlayers(PubgPlatform.Steam, filter); Assert.NotEmpty(players); Assert.All(players.Select(p => p.Name), name => playerNames.Contains(name)); }
public static PubgPlayer GetPlayer(PubgPlatform platform) { var player = StoredItems.OfType<PubgPlayer>().FirstOrDefault(p => p.ShardId == platform.Serialize()); if (player != null) return player; var playerService = new PubgPlayerService(ApiKey); var region = platform == PubgPlatform.Xbox ? PubgRegion.XboxEurope : PubgRegion.PCEurope; var playerNames = GetMatch(platform).Rosters.SelectMany(r => r.Participants).Select(p => p.Stats.Name).Take(5); var players = playerService.GetPlayers(platform, new GetPubgPlayersRequest { PlayerNames = playerNames.ToArray() }); StoredItems.AddRange(players); return players.FirstOrDefault(); }
public static PubgPlayer GetPlayer(PubgRegion region) { var player = StoredItems.OfType <PubgPlayer>().FirstOrDefault(p => p.ShardId == region.Serialize()); if (player != null) { return(player); } var playerService = new PubgPlayerService(ApiKey); var playerNames = GetMatch(region).Rosters.SelectMany(r => r.Participants).Select(p => p.Stats.Name).Take(5); var players = playerService.GetPlayers(region, new GetPubgPlayersRequest { PlayerNames = playerNames.ToArray() }); StoredItems.AddRange(players); return(players.FirstOrDefault()); }
static void Main(string[] args) { var fileName = "sampleTelemetry.json"; var matchDetails = TelemetryParser.ParseTelemetry(fileName); var popularGun = matchDetails.Players.SelectMany(x => x.PlayerKills).Select(x => x.DamageCauser).GroupBy(x => x).OrderByDescending(gp => gp.Count()).Select(x => x.Key).First(); Console.WriteLine("Map: {0}", matchDetails.MapName); Console.WriteLine("Match Started At: {0}", matchDetails.MatchStartTime); Console.WriteLine("Match Ended At: {0}", matchDetails.MatchEndTime); Console.WriteLine("Total Match Length: {0} minutes", matchDetails.MatchLength.TotalMinutes); Console.WriteLine("Most Popular Gun: {0}", popularGun); PubgConfiguration.Configure((settings) => { settings.ApiKey = "API KEY HERE"; }); var playerService = new PubgPlayerService(); var playerTask = playerService.FilterPlayersById(PUBGTelemetryParser.Enums.PubgRegion.PcNorthAmerica, "account.b34d58ce76d5459daf24991532333f30"); playerTask.Wait(); var result = playerTask.Result; }
public void Can_Get_Season_For_Player() { var playerService = new PubgPlayerService(Storage.ApiKey); var region = PubgRegion.PCEurope; var playerId = Storage.GetMatch(region).Rosters.SelectMany(r => r.Participants).Select(p => p.Stats.PlayerId).FirstOrDefault(); var seasonId = Storage.GetSeason(region).Id; var playerSeason = playerService.GetPlayerSeason(region, playerId, seasonId); playerSeason.Should().NotBeNull(); playerSeason.GameModeStats.Should().NotBeNull(); playerSeason.SeasonId.Should().NotBeNullOrWhiteSpace(); playerSeason.PlayerId.Should().NotBeNullOrWhiteSpace(); playerSeason.GameModeStats.Should().NotBeNull(); playerSeason.GameModeStats.Solo.Should().NotBeNull(); playerSeason.GameModeStats.SoloFPP.Should().NotBeNull(); playerSeason.GameModeStats.Duo.Should().NotBeNull(); playerSeason.GameModeStats.DuoFPP.Should().NotBeNull(); playerSeason.GameModeStats.Squad.Should().NotBeNull(); playerSeason.GameModeStats.SquadFPP.Should().NotBeNull(); }
public PlayerRepository() { PubgDB = new PubgDB(); playerService = new PubgPlayerService(); }
public PlayerRepository(Player player) { playerService = new PubgPlayerService(); PubgDB = new PubgDB(); Player = player; }
public MainViewModel(INavigationService navigationService, IDialogService dialogService, PubgPlayerService pubgPlayerService) : base(navigationService, dialogService) { SelectedRegion = Enums.PubgRegion.PcNorthAmerica; SubmitCommand = new Command(async() => await GetPlayerData()); _playerService = pubgPlayerService; }