public NPCEnemy(string name, string imgUrl, Stats stats, ElementalStats elstats, string[] movepool, bool hasAttack, bool hasDefend) : base() { this.Name = name; this.ImgUrl = imgUrl; this.Stats = stats; this.ElStats = elstats; this.Moves = PsynergyDatabase.GetMovepool(movepool, hasAttack, hasDefend); this.Movepool = movepool; this.HasAttack = hasAttack; this.HasDefend = hasDefend; }
public NpcEnemy(string name, string imgUrl, Stats stats, ElementalStats elstats, string[] movepool, bool hasAttack, bool hasDefend) { Name = name; ImgUrl = imgUrl; Stats = stats; ElStats = elstats; Moves = PsynergyDatabase.GetMovepool(movepool, hasAttack, hasDefend); Movepool = movepool; HasAttack = hasAttack; HasDefend = hasDefend; }
public NPCEnemy(string name, string imgUrl, Stats stats, ElementalStats elstats, string[] movepool, bool hasAttack, bool hasDefend) : base(name, imgUrl, stats, elstats, PsynergyDatabase.GetMovepool(movepool, hasAttack, hasDefend)) { this.Movepool = movepool; this.HasAttack = hasAttack; this.HasDefend = hasDefend; }