public static SpriteLocation BuildPsp(PspIso.KnownPosition pos, IList <byte> bytes, params SpriteLocation[] subSpriteLocations) { return(new SpriteLocation(pos, bytes, subSpriteLocations)); }
public static SpriteAttributes BuildPsp(PspIso.KnownPosition pos, PspIso.PspIsoInfo info, IList <byte> bytes) { return(new SpriteAttributes(pos, info, bytes)); }
private SpriteLocation(PspIso.KnownPosition pos, IList <byte> bytes, params SpriteLocation[] subSpriteLocations) : this(bytes, subSpriteLocations) { pspPos = pos; }
private SpriteAttributes(PspIso.KnownPosition pos, PspIso.PspIsoInfo info, IList <byte> bytes) : this(bytes) { pspPos = pos; pspInfo = info; }