Esempio n. 1
0
 private void CalculateProximityStatus(ProximityRangeEnum previousProximityRange)
 {
     if (ProximityRange != previousProximityRange && previousProximityRange != ProximityRangeEnum.Unknown && ProximityRange != ProximityRangeEnum.Unknown)
     {
         if (previousProximityRange == ProximityRangeEnum.Far)
         {
             ProximityStatus = ProximityStatusEnum.GettingCloser;
         }
         else if (previousProximityRange == ProximityRangeEnum.Near)
         {
             if (ProximityRange == ProximityRangeEnum.Far)
             {
                 ProximityStatus = ProximityStatusEnum.GettingFurther;
             }
             else if (ProximityRange == ProximityRangeEnum.Immediate)
             {
                 ProximityStatus = ProximityStatusEnum.GettingCloser;
             }
         }
         else if (previousProximityRange == ProximityRangeEnum.Immediate)
         {
             ProximityStatus = ProximityStatusEnum.GettingFurther;
         }
     }
     else
     {
         ProximityStatus = ProximityStatusEnum.NotMoving;
     }
 }
Esempio n. 2
0
        private void CalculateProximityRange()
        {
            ProximityRangeEnum previousProximityRange = ProximityRange;

            if (Distance <= AppConfig.ZeroDistance)
            {
                ProximityRange = ProximityRangeEnum.Unknown;
            }
            else if (Distance > AppConfig.ZeroDistance && Distance < AppConfig.ImmediateDistance)
            {
                ProximityRange = ProximityRangeEnum.Immediate;
            }
            else if (Distance >= AppConfig.ImmediateDistance && Distance < AppConfig.NearDistance)
            {
                ProximityRange = ProximityRangeEnum.Near;
            }
            else
            {
                ProximityRange = ProximityRangeEnum.Far;
            }

            CalculateProximityStatus(previousProximityRange);
        }