public PluginMessageHandler(IMinecraftComHandler handler, DataTypes dataTypes, Protocol18Forge pForge, WorldInfo worldInfo, int protocolversion) { this.handler = handler; this.dataTypes = dataTypes; this.pForge = pForge; this.worldInfo = worldInfo; this.protocolversion = protocolversion; }
/// <summary> /// Server Info: Consider Forge to be enabled regardless of server Ping /// </summary> /// <param name="protocolVersion">Minecraft protocol version</param> /// <returns>ForgeInfo item stating that Forge is enabled</returns> public static ForgeInfo ProtocolForceForge(int protocol) { return(Protocol18Forge.ServerForceForge(protocol)); }
/// <summary> /// Check if we can force-enable Forge support for a Minecraft version without using server Ping /// </summary> /// <param name="protocolVersion">Minecraft protocol version</param> /// <returns>TRUE if we can force-enable Forge support without using server Ping</returns> public static bool ProtocolMayForceForge(int protocol) { return(Protocol18Forge.ServerMayForceForge(protocol)); }
public Protocol18PacketHandler(int protocolVersion, DataTypes dataTypes, IMinecraftComHandler handler, IPacketReadWriter packetSender, Protocol18Terrain pTerrain, Protocol18Forge pForge, WorldInfo worldInfo, Protocol18Handler protocol18Handler, Player player) { this.protocolversion = protocolVersion; MultiVersionHandler blockHandler = new MultiVersionHandler(protocolVersion); blockHandler.addPacketHandler(new BlockChangeHandler17(handler, dataTypes), (int)McVersion.V17). addPacketHandler(new BlockChangeHandler18(handler, dataTypes), (int)McVersion.V18); packetHandlers.Add(PacketIncomingType.BlockChange, blockHandler); packetHandlers.Add(PacketIncomingType.KeepAlive, new KeepAliveHandler(packetSender)); packetHandlers.Add(PacketIncomingType.JoinGame, new JoinGameHandler(handler, dataTypes, worldInfo, protocolVersion)); packetHandlers.Add(PacketIncomingType.ChatMessage, new ChatMessageHandler(handler, dataTypes)); packetHandlers.Add(PacketIncomingType.Respawn, new RespawnHandler(handler, dataTypes, worldInfo, protocolVersion)); packetHandlers.Add(PacketIncomingType.PlayerPositionAndLook, new PlayerPositionAndLookHandler(packetSender, dataTypes, handler, player, protocolVersion)); packetHandlers.Add(PacketIncomingType.ChunkData, new ChunkDataHandler(handler, dataTypes, pTerrain, worldInfo, protocolVersion)); packetHandlers.Add(PacketIncomingType.MultiBlockChange, new MultiBlockChangeHandler(handler, dataTypes, protocolVersion)); packetHandlers.Add(PacketIncomingType.MapChunkBulk, new MapChunkBulkHandler(handler, dataTypes, protocolVersion, pTerrain, worldInfo)); packetHandlers.Add(PacketIncomingType.UnloadChunk, new UnloadChunkHandler(handler, dataTypes, protocolVersion)); packetHandlers.Add(PacketIncomingType.PlayerListUpdate, new PlayerListUpdateHandler(handler, dataTypes, protocolVersion)); packetHandlers.Add(PacketIncomingType.TabCompleteResult, new TabCompleteResultHandler(handler, dataTypes, protocol18Handler, protocolVersion)); packetHandlers.Add(PacketIncomingType.PluginMessage, new PluginMessageHandler(handler, dataTypes, pForge, worldInfo, protocolVersion)); packetHandlers.Add(PacketIncomingType.KickPacket, new KickHandler(handler, dataTypes)); packetHandlers.Add(PacketIncomingType.NetworkCompressionTreshold, new NetworkCompressionThresholdHandler(handler, dataTypes, protocol18Handler, protocolVersion)); packetHandlers.Add(PacketIncomingType.OpenWindow, new OpenWindowHandler(player, dataTypes)); packetHandlers.Add(PacketIncomingType.CloseWindow, new CloseWindowHandler(dataTypes, player)); packetHandlers.Add(PacketIncomingType.WindowItems, new WindowItemsHandler(player, dataTypes)); packetHandlers.Add(PacketIncomingType.ResourcePackSend, new ResourecePackSendHandler(dataTypes, packetSender, protocolVersion)); }