public void SaveDocument() { if (!CurrentDocument.HasFilename) { throw new Exception("No filepath set for document yet."); } ProtobufSaver.SaveDocument(CurrentDocument); ExportSceneSpritesheet(); CurrentDocument.MarkSaved(); _messageBus.Publish(new CurrentDocumentSaved()); }
private static void SaveData(string filename, Spritesheet spritesheet) { var protoSpritesheet = new Persistence.Spritesheet { Width = (uint)spritesheet.Width, Height = (uint)spritesheet.Height }; foreach (var sprite in spritesheet.Sprites) { var spriteInfo = (SpriteInfo)sprite.Sprite.Reference; protoSpritesheet.Sprites.Add(new Persistence.Sprite { Key = spriteInfo.Key, X = (uint)sprite.X, Y = (uint)sprite.Y, Width = (uint)sprite.Sprite.Width, Height = (uint)sprite.Sprite.Height }); } ProtobufSaver.Save(protoSpritesheet, filename); }