// Start is called before the first frame update void Start() { if (GlobalVariables.local) { enabled = false; } else { ngc = GameObject.FindObjectOfType <NetworkGameController>(); mov = gameObject.GetComponent <ProtoMovement>(); circ = gameObject.GetComponent <Circle>(); } }
new void Awake() { interactionScript = new Interaction(this); movementScript = GetComponent <ProtoMovement>(); base.Awake(); }