public override void LoadContent() { var wallTexture = _sceneHandler._content.Load <Texture2D>("background2"); wallSprite = new Sprite(wallTexture); transform = new Transform2(new Vector2(512, 400)); b2DWorld = new B2DWorld(new System.Numerics.Vector2(0.0f, 1.500000000000000e+01f)); client = new Client <Frame>(0); client.Connect(new IPEndPoint(IPAddress.Parse(_ip), 1337)); inputClient = new Client <byte>(0); inputClient.Connect(inputEndPoint); var xx = ProtoHelper.LoadEntities(); var camera = new OrthographicCamera(_sceneHandler._graphicsDevice); ProtoHelper.OnChatRecieve += OnChatRecive; spriteBatch = new SpriteBatch(_sceneHandler._graphicsDevice); world = new WorldBuilder() .AddSystem(new RenderSystem(spriteBatch, camera)) .AddSystem(new PhysicsSystem()) .AddSystem(new MouseSystem()) .AddSystem(new MovementSystem()) .Build(); _sceneHandler._gameComponents.Add(world); entityFactory = new EntityFactory( b2DWorld, world, _sceneHandler._content, _sceneHandler._graphicsDevice); foreach (var x in xx) { if (x.Kind == 2) { entityFactory.CreateDynamicCircle(new Vector2(x.PositionX, x.PositionY), x.SizeX).Get <IRigidBody>().id = x.Id; } if (x.Kind == 3) { var pars = x.Params.Split(","); var skin = (skin)int.Parse(pars[1]); var player = entityFactory.CreatePlayer(x.Params, new Vector2(x.PositionX, x.PositionY), skin.ToString()); player.Get <IRigidBody>().id = x.Id; } if (x.Params == "foot") { entityFactory.CreateFoot(new Vector2(x.PositionX, x.PositionY), new Vector2(x.SizeX, x.SizeY)).Get <IRigidBody>().id = x.Id; } if (x.Params == "rfoot") { entityFactory.CreateReverseFoot(new Vector2(x.PositionX, x.PositionY), new Vector2(x.SizeX, x.SizeY)).Get <IRigidBody>().id = x.Id; } } points = entityFactory.CreateText(new Vector2(50, 50), "0", 0); enemyPoints = entityFactory.CreateText(new Vector2(720, 50), "0", 0); new TaskFactory().StartNew(() => { while (true) { try { var msg = client.Listen(); var RigitBody = BodyFactory.RigidBodies.FirstOrDefault(x => x.id == msg.id); if (RigitBody != null) { RigitBody.Position = new System.Numerics.Vector2(msg.X, msg.Y); RigitBody.Angle = msg.R; } } catch { } } } ); IsLoaded = true; }