void OnWeaponFired(BaseProjectile projectile, BasePlayer player, ItemModProjectile mod, ProtoBuf.ProjectileShoot projectiles) { RunWeaponFired(projectile, player, mod, projectiles); }
internal void TPWeaponFired(BaseProjectile projectile, BasePlayer player, ItemModProjectile mod, ProtoBuf.ProjectileShoot projectiles) { //me.Puts("OnWeaponFired works!"); //var attacker = (BasePlayer)hitinfo.Initiator; if (player.UserIDString != iemPlayer.AsBasePlayer().UserIDString) { me.Puts("is not game player"); return; } else { TPGameLevel gamelevel = gamelevels[level]; gamelevel.accuracy.ShotsFired += 1; } }
private void OnWeaponFired(BaseProjectile aProjectile, BasePlayer aPlayer, ItemModProjectile aMod, ProtoBuf.ProjectileShoot aProjectileProtoBuf) { TaserController theController = aProjectile.GetComponent <TaserController>(); if (theController) { theController.ResetTaser(); if (!permission.UserHasPermission(aPlayer.UserIDString, PERMISSION_USETASER)) { Effect.server.Run(config.PrefabShock, aProjectile, StringPool.Get(aProjectile.MuzzleTransform.name), aProjectile.MuzzleTransform.localPosition, Vector3.zero); aPlayer.OnAttacked(new HitInfo(aPlayer, aPlayer, DamageType.ElectricShock, config.NoUsePermissionDamage, aPlayer.transform.position + aPlayer.transform.forward * 1f)); Message(aPlayer, I18N_NOT_ALLOWED_TO_USE); } } }
private void OnWeaponFired(BaseProjectile projectile, BasePlayer player, ItemModProjectile mod, ProtoBuf.ProjectileShoot projectiles) => PlayerStats.TryFind(player.userID).Shots++;
/********************************* ** Weapons and Amunation Hooks ** *********************************/ //Grab bullets fired and weapon type void OnWeaponFired(BaseProjectile projectile, BasePlayer player, ItemModProjectile itemProjectile, ProtoBuf.ProjectileShoot projectiles) { string bullet = "Unknown", weapon = (player.GetActiveItem() != null ? player.GetActiveItem().info.displayName.english : "Unknown"); try { bullet = projectile.primaryMagazine.ammoType.displayName.english; } catch (Exception ex) { Puts(ex.StackTrace); } executeQuery("INSERT INTO player_bullets_fired (player_id, bullet_name, weapon_name, date) VALUES (@0, @1, @2, @3)" + "ON DUPLICATE KEY UPDATE bullets_fired = bullets_fired + 1", player.userID, bullet, weapon, getDate()); }
private void OnWeaponFired(BaseProjectile projectile, BasePlayer player, ItemModProjectile mod, ProtoBuf.ProjectileShoot projectiles) { HookCalled("OnWeaponFired"); }
private void OnWeaponFired(BaseProjectile projectile, BasePlayer player, ItemModProjectile mod, ProtoBuf.ProjectileShoot projectiles) { /* TODO : * - Remove retarded cone of fire/bloom * - Put back the old crazy recoil of Ak, f**k noobs */ var item = projectile.GetItem(); Debug($"SHOOT : {projectile.GetAimCone()} {projectile.aimCone} {projectile.aimSway}"); var shotgunsNerfed = new int[2, 2] { { -1009492144, 30 }, // Shotgun Pump { 191795897, 30 } // Double Barrel }; //Debug("Shooting with : " + item.info.shortname + " (" + item.info.itemid + ")"); for (var x = 0; x < shotgunsNerfed.Length / 2; x++) { if (shotgunsNerfed[x, 0] != item.info.itemid) { continue; } Chance = shotgunsNerfed[x, 1]; Random = UnityEngine.Random.Range(0, 100); //Debug("Shotgun fail : " + Random + " of " + Chance); if (Chance <= Random) { return; } item.LoseCondition(10f); break; } if (item.info.itemid != 2077983581) { return; } OnPipeShotgunUse(player, item); }
void OnWeaponFired(BaseProjectile projectile, BasePlayer player, ItemModProjectile mod, ProtoBuf.ProjectileShoot projectiles) { Puts("------------START!-----------"); Puts("projectile: " + projectile.ToString()); Puts("projectile.NoiseRadius: " + projectile.NoiseRadius.ToString()); Puts("------------------------------"); Puts("player: " + player.ToString()); Puts("------------------------------"); Puts("mod: " + mod.ToString()); Puts("mod.projectileObject: " + mod.projectileObject.ToString()); Puts("mod.numProjectiles: " + mod.numProjectiles.ToString()); Puts("mod.projectileVelocity: " + mod.projectileVelocity.ToString()); Puts("mod.category: " + mod.category); Puts("mod.mods: " + mod.mods.ToString()); Puts("mod.ammoType: " + mod.ammoType.ToString()); Puts("mod.projectileSpread: " + mod.projectileSpread.ToString()); Puts("mod.projectileVelocitySpread: " + mod.projectileVelocitySpread.ToString()); Puts("mod.useCurve: " + mod.useCurve.ToString()); Puts("mod.spreadScalar: " + mod.spreadScalar.ToString()); Puts("mod.attackEffectOverride: " + mod.attackEffectOverride.ToString()); Puts("mod.barrelConditionLoss: " + mod.barrelConditionLoss.ToString()); Puts("------------------------------"); Puts("projectiles: " + projectiles.ToString()); Puts("projectiles.ammoType: " + projectiles.ammoType.ToString()); Puts("------------END!-----------"); }
void OnWeaponFired(BaseProjectile projectile, BasePlayer player, ItemModProjectile mod, ProtoBuf.ProjectileShoot projectiles) { var ammo = projectile.primaryMagazine.ammoType; #if DEBUG PrintToChat(player, "{0} was fired", ammo.shortname); #endif if (forbidden(player, ammo.shortname)) { PrintToChat(player, "you are not allowed to fire {0}!", ammo.shortname); projectile.UnloadAmmo(player.GetActiveItem(), player); ItemDefinition def = ItemManager.FindItemDefinition(ammo.shortname); Item refund = null; if (def != null) { refund = ItemManager.Create(def); } if (refund != null) { player.GiveItem(refund); } } }
void OnWeaponFired(BaseProjectile projectile, BasePlayer player, ItemModProjectile mod, ProtoBuf.ProjectileShoot projectiles) { if (customData.ContainsKey(player.userID)) { for (int i = 0; i < projectiles.projectiles.Count; i++) { customData[player.userID].tickData.AddShootTick(projectiles.projectiles[i], projectile, projectiles.projectiles[i]); } } projectile.primaryMagazine.contents = 100; projectile.SendNetworkUpdate(); }
void OnWeaponFired(BaseProjectile projectile, BasePlayer player, ItemModProjectile itemProjectile, ProtoBuf.ProjectileShoot projectiles) { string bullet = "Unknown", weapon = (player.GetActiveItem() != null ? player.GetActiveItem().info.displayName.english : "Unknown"); try { bullet = projectile.primaryMagazine.ammoType.displayName.english; } catch (Exception ex) { Puts("Problem getting bullet! " + ex.StackTrace); if (projectile == null) { Puts("!!!WRONG!!! projectile is NULL!"); } else if (projectile.primaryMagazine == null) { Puts("!!!WRONG!!! projectile.primaryMagazine is NULL!"); } else if (projectile.primaryMagazine.ammoType == null) { Puts("!!!WRONG!!! projectile.primaryMagazine.ammoType is NULL!"); } } executeQuery("INSERT INTO stats_player_fire_bullet (player, bullet, weapon, date) VALUES (@0, @1, @2, @3)" + "ON DUPLICATE KEY UPDATE count = count + 1", player.userID, bullet, weapon, getDate()); }