// Use this for initialization void Start() { _hand = GameObject.Find("Protese").GetComponent <ProsthesisControl>(); _hand.LoadBones(); inputs = GameObject.Find("Actions").GetComponent <ViveInputs>(); maxAperture = 0; minAperture = 0; maxConfigured = false; minConfigured = false; isFreeze = false; frozenValue = 101; }
void Start() { firstFingerIn = false; firstFingerOut = false; otherFingerIn = false; otherFingerOut = false; estado = 0; referenceObject = GameObject.Find("Protese"); prosthesisControl = referenceObject.GetComponent <ProsthesisControl> (); control = GameObject.Find("Protese").GetComponent <armControl>(); root = this.transform.root.gameObject; /*dedos = new GameObject[2]; * dedos [0] = GameObject.Find("indicador_02"); * dedos [1] = GameObject.Find("polegar_02");*/ }