Esempio n. 1
0
    private void OnCollisionEnter2D(Collision2D coll)
    {
        // check to see if it's a pickupable prop
        if ((coll.gameObject.GetComponent("PropsToPickUp") as PropsToPickUp) != null)
        {
            if (coll.gameObject.GetComponent<PropsToPickUp>().CanBePickedUp)
            {
                currentProp = coll.gameObject;
                CurrentPropToPickUp = currentProp.GetComponent<PropsToPickUp>();

                readyToPickup = true;
            }
            else
            {
                currentProp = null;
                CurrentPropToPickUp = null;
                readyToPickup = false;

                return;
            }
        }
    }
Esempio n. 2
0
    private void OnCollisionEnter2D(Collision2D coll)
    {
        // check to see if it's a pickupable prop
        if (coll.gameObject.tag == "CanHideIn")
        {
            PropsToHideIn theThingYouCanHideIn = coll.gameObject.GetComponent<PropsToHideIn>() as PropsToHideIn;

            if(theThingYouCanHideIn.isCar)
            {
                finalThiefScore += DepositCash();
            }

            if (theThingYouCanHideIn != null)
            {
                if (!coll.gameObject.GetComponent<PropsToHideIn>().SomeoneIsHidingInHere)
                {
                    SetCurrentPropAndType(coll.gameObject, propTypes.hiding);
                    CurrentPropToHideIn = currentProp.GetComponent<PropsToHideIn>();
                    readyToHide = true;
                    Vector3 pos = currentProp.transform.position + new Vector3(0, 0, -3f);
                    ActionButton.transform.position = pos;
                    ActionButton.transform.renderer.enabled = true;
                }
                else
                {
                    currentProp = null;
                    CurrentPropToHideIn = null;
                    readyToHide = false;

                    return;
                }
            }
        }
        else if (coll.gameObject.tag == "CanBePickedUp")
        {
            if (coll.gameObject.GetComponent<PropsToPickUp>().CanBePickedUp)
            {
                currentProp = coll.gameObject;
                currentPropType = propTypes.pickup;
                CurrentPropToPickUp = currentProp.GetComponent<PropsToPickUp>();
                readyToPickup = true;
                Vector3 pos = currentProp.transform.position + new Vector3(0, 0, -3f);
                ActionButton.transform.position = pos;
                ActionButton.transform.renderer.enabled = true;
            }
            else
            {
                currentProp = null;
                CurrentPropToPickUp = null;
                readyToPickup = false;

                return;
            }
        }
    }