Esempio n. 1
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 /// <summary>
 /// Pay the rent
 /// </summary>
 public void ButtonPressPayRent()
 {
     GameWorldMananger.ReturnInstance().WriteToLog("Player: " + m_Player.name + " Payed $" + m_PropertyNode.OnRent(m_Player) + " to " + m_PropertyNode.m_Owner.name + " rent for staying at: " + m_Player.m_CurrentNode.name);
     m_PropertyNode.m_Owner.TransferMoney(m_Player, m_PropertyNode.OnRent(m_Player));
     m_CurrentPropertyState = PropertyManagmentStates.CloseWindow;
 }
Esempio n. 2
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 /// <summary>
 /// Close the window
 /// </summary>
 public void CloseWindow()
 {
     GameWorldMananger.ReturnInstance().WriteToLog("Player: " + m_Player.name + " Did not interact with: " + m_Player.m_CurrentNode.name);
     m_CurrentPropertyState = PropertyManagmentStates.CloseWindow;
 }
Esempio n. 3
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 /// <summary>
 /// Causes the property to upgrade
 /// </summary>
 public void ButtonPressPurchaseUpgrade()
 {
     GameWorldMananger.ReturnInstance().WriteToLog("Player: " + m_Player.name + " Upgraded: " + m_Player.m_CurrentNode.name);
     m_CurrentPropertyState = PropertyManagmentStates.CloseWindow;
 }