private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            transform.position = isLeft ? left : right;
            isLeft             = !isLeft;
        }

        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            if (Radio.isPlaying)
            {
                Radio.Stop();
            }
            else
            {
                Radio.Play();
            }
        }

        if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            GameObject boom = Instantiate(Boom, Room.transform);
            StartCoroutine(DisposeBoom(boom));
        }
    }
 private void RpcStop()
 {
     NetworkedAudioSource.Stop();
 }