Esempio n. 1
0
    private bool ShowSwitchList(List <CellInfo> cells, CellInfo centerCell)
    {
        selectDepth = 1;

        list.ClearList();

        bool hasSwitch = false;

        int            i;
        List <Vector2> switchPoss = new List <Vector2> ();

        for (i = 0; i < cells.Count; i++)
        {
            CellInfo cellInfo = cells[i];
            if (cellInfo != null)
            {
                bool isCoverOpen = CoverModel.Instance.IsOpen(cellInfo.posX, cellInfo.posY);
                if (cellInfo.isBlank == false && cellInfo.isMonsterHold == false && cellInfo.config.cell_type == (int)CellType.five && cellInfo.configId != centerCell.configId && isCoverOpen)
                {
                    CreateSelectItem(cellInfo.posX, cellInfo.posY, true);
                    hasSwitch = true;
                    switchPoss.Add(new Vector2(cellInfo.posX, cellInfo.posY));
                }
            }
        }

        for (i = 0; i < CellModel.Instance.allCells.Count; i++)
        {
            List <CellInfo> cellXs = CellModel.Instance.allCells[i];
            for (int j = 0; j < cellXs.Count; j++)
            {
                bool     has      = false;
                CellInfo cellInfo = cellXs[j];
                for (int n = 0; n < switchPoss.Count; n++)
                {
                    Vector2 switchPos = switchPoss[n];
                    if ((int)switchPos.x == cellInfo.posX && cellInfo.posY == (int)switchPos.y)
                    {
                        has = true;
                        break;
                    }
                }
                if (has == false)
                {
                    PropTouchItem itemCtr = CreateSelectItem(j, i, false);

                    if (j == centerCell.posX && i == centerCell.posY)
                    {
                        itemCtr.Select();
                    }
                }
            }
        }

        return(hasSwitch);
    }
Esempio n. 2
0
    private void CreatBrushs(CellInfo centerCell)
    {
        selectDepth = 1;

        list.ClearList();

        List <int> posIndexs = new List <int>()
        {
            5, 6, 2, 3
        };

        if (centerCell.posX < 1)
        {
            posIndexs = new List <int>()
            {
                1, 2, 3, 4
            };
            if (centerCell.posY < 1)
            {
                posIndexs = new List <int>()
                {
                    3, 4, 12, 13
                };
            }
            if (centerCell.posY >= (BattleModel.Instance.crtBattle.ShowHeight() - 1))
            {
                posIndexs = new List <int>()
                {
                    1, 2, 7, 8
                };
            }
        }
        else if (centerCell.posX >= (BattleModel.Instance.crtBattle.ShowWidth() - 1))
        {
            posIndexs = new List <int>()
            {
                1, 6, 5, 4
            };
            if (centerCell.posY < 1)
            {
                posIndexs = new List <int>()
                {
                    14, 13, 5, 4
                };
            }
            if (centerCell.posY >= (BattleModel.Instance.crtBattle.ShowHeight() - 1))
            {
                posIndexs = new List <int>()
                {
                    1, 6, 7, 18
                };
            }
        }
        else
        {
            if (centerCell.posY < 1)
            {
                posIndexs = new List <int>()
                {
                    14, 12, 5, 3
                };
            }
            if (centerCell.posY >= (BattleModel.Instance.crtBattle.ShowHeight() - 1))
            {
                posIndexs = new List <int>()
                {
                    2, 6, 8, 18
                };
            }
        }

        List <int> controlIds = new List <int>()
        {
            10101, 10102, 10103, 10104, 10105
        };
        List <Vector2> brushPoss = new List <Vector2> ();

        for (int i = 0; i < posIndexs.Count; i++)
        {
            int posIndex = posIndexs[i];

            Vector2 offsetPos;
            if (centerCell.IsHump())
            {
                if (posIndex >= FightConst.RING_HUMP[0].Count)
                {
                    offsetPos = FightConst.RING_HUMP[1][posIndex - FightConst.RING_HUMP[0].Count];
                }
                else
                {
                    offsetPos = FightConst.RING_HUMP[0][posIndex];
                }
            }
            else
            {
                if (posIndex >= FightConst.RING_VALLEY[0].Count)
                {
                    offsetPos = FightConst.RING_VALLEY[1][posIndex - FightConst.RING_VALLEY[0].Count];
                }
                else
                {
                    offsetPos = FightConst.RING_VALLEY[0][posIndex];
                }
            }

            int controlId = 0;
            for (int j = 0; j < controlIds.Count; j++)
            {
                int tempId = controlIds[j];

                if (tempId != centerCell.configId)
                {
                    controlId = tempId;
                    controlIds.RemoveAt(j);
                    break;
                }
            }

            brushPoss.Add(CreateBrushItem(centerCell.posX, centerCell.posY, (int)offsetPos.x, (int)offsetPos.y, controlId));
        }

        for (int i = 0; i < CellModel.Instance.allCells.Count; i++)
        {
            List <CellInfo> cellXs = CellModel.Instance.allCells[i];
            for (int j = 0; j < cellXs.Count; j++)
            {
                bool     has      = false;
                CellInfo cellInfo = cellXs[j];
                for (int n = 0; n < brushPoss.Count; n++)
                {
                    Vector2 brushPos = brushPoss[n];
                    if ((int)brushPos.x == cellInfo.posX && cellInfo.posY == (int)brushPos.y)
                    {
                        has = true;
                        break;
                    }
                }
                if (has == false)
                {
                    PropTouchItem itemCtr = CreateSelectItem(j, i, false);

                    if (j == centerCell.posX && i == centerCell.posY)
                    {
                        itemCtr.Select();
                    }
                }
            }
        }
    }