private void Start() { rotationHandler = GameObject.Find("Input").GetComponent <PropRotationHandler>(); fading = GameObject.Find("fade").GetComponent <Fading>(); exitInputHandler = GameObject.Find("Input").GetComponent <ExitInputHandler>(); SetRayCastingCamera(mainCam); Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; }
private void Awake() { rotationHandler = GameObject.Find("Input").GetComponent <PropRotationHandler>(); source = GetComponent <AudioSource>(); fading = GameObject.Find("fade").GetComponent <Fading>(); }