public override void Render(GameObjectElementBuilder builder, PropCollection props)
        {
            var rectTransform     = builder.AddComponent <RectTransform>();
            var canvasRenderer    = builder.AddComponent <CanvasRenderer>();
            var mouseOverDetector = builder.AddComponent <MouseOverDetector>();

            var width   = props.GetInt("width", 100);
            var height  = props.GetInt("height", 100);
            var x       = props.GetInt("x", 0);
            var y       = props.GetInt("y", 0);
            var onEnter = props.GetCallbackAction("onEnter");
            var onLeave = props.GetCallbackAction("onLeave");

            if (onEnter != null)
            {
                mouseOverDetector.SetProperty(OnEnter, new UnityAction(onEnter));
            }

            if (onLeave != null)
            {
                mouseOverDetector.SetProperty(OnLeave, new UnityAction(onLeave));
            }

            rectTransform.SetProperty(AnchorMin, Vector2.zero);
            rectTransform.SetProperty(AnchorMax, Vector2.zero);
            rectTransform.SetProperty(Pivot, new Vector2(0, 1));

            rectTransform.SetProperty(OffsetMax, new Vector2(x + width, y + height));
            rectTransform.SetProperty(OffsetMin, new Vector2(x, y));
        }
Esempio n. 2
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        public override void Render(GameObjectElementBuilder builder, PropCollection props)
        {
            base.Render(builder, props);

            var image   = builder.AddComponent <Image>();
            var button  = builder.AddComponent <Button>();
            var onClick = props.GetCallbackAction("onClick");

            if (onClick != null)
            {
                var buttonClickedEvent = new Button.ButtonClickedEvent();
                buttonClickedEvent.AddListener(new UnityAction(onClick));

                button.SetProperty(OnClick, buttonClickedEvent);
            }

            var imageResource = props.GetString("image", null);

            if (imageResource != null)
            {
                image.SetProperty(Sprite, ComponentResources.Get(imageResource) as Sprite);
            }

            image.SetProperty(Type, Image.Type.Sliced);
        }
Esempio n. 3
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        public override void Render(GameObjectElementBuilder builder, PropCollection props)
        {
            base.Render(builder, props);

            var image   = builder.AddComponent <Image>();
            var button  = builder.AddComponent <Button>();
            var onClick = props.GetCallbackAction("onClick");

            var buttonClickedEvent = new Button.ButtonClickedEvent();

            buttonClickedEvent.AddListener(new UnityAction(onClick));

            button.SetProperty(e => e.onClick, buttonClickedEvent);
            image.SetProperty(e => e.color, Color.blue);
        }